Select one of the symbols to view example projects that use it.
 
Outline
Includes
#include "main.h"
Private define
#define MESSAGE1
#define MESSAGE2
#define MESSAGE3
Private variables
uwCommand
uwVolume
uwSpHpSwitch
Private function prototypes
main()
SystemClock_Config()
Files
loading...
SourceVuSTM32 Libraries and SamplesI2S_AudioSrc/main.c
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
/** ****************************************************************************** * @file I2S/I2S_Audio/Src/main.c * @author MCD Application Team * @brief Main program body ****************************************************************************** * @attention * * Copyright (c) 2017 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** *//* ... */ /* Includes ------------------------------------------------------------------*/ #include "main.h" /** @addtogroup STM32F4xx_HAL_Examples * @{ *//* ... */ /** @addtogroup I2S_Audio * @{ *//* ... */ Includes /* Private typedef -----------------------------------------------------------*/ /* Private define ------------------------------------------------------------*/ #define MESSAGE1 " STM32F40xx " #define MESSAGE2 " Device running on " #define MESSAGE3 " STM324xG-EVAL " Private define /* Private macro -------------------------------------------------------------*/ /* Private variables ---------------------------------------------------------*/ __IO uint32_t uwCommand = AUDIO_PAUSE; __IO uint32_t uwVolume = AUDIO_DEFAULT_VOLUME; /* Variable to indicate that push buttons will be used for switching between Headphone and Speaker output modes. *//* ... */ uint32_t uwSpHpSwitch = 0; Private variables /* Private function prototypes -----------------------------------------------*/ static void SystemClock_Config(void); Private function prototypes /* Private functions ---------------------------------------------------------*/ /** * @brief Main program * @param None * @retval None *//* ... */ int main(void) { /* STM32F4xx HAL library initialization: - Configure the Flash prefetch, instruction and Data caches - Configure the Systick to generate an interrupt each 1 msec - Set NVIC Group Priority to 4 - Global MSP (MCU Support Package) initialization *//* ... */ HAL_Init(); /* Configure the system clock to 168 MHz */ SystemClock_Config(); /* Configure LEDs, Push buttons and LCD available on EVAL board ************/ BSP_LED_Init(LED1); BSP_LED_Init(LED2); BSP_LED_Init(LED3); BSP_LED_Init(LED4); /* Configure push Buttons */ /* Key button used for Pause/Resume */ BSP_PB_Init(BUTTON_KEY, BUTTON_MODE_GPIO); /* Wakeup button used for Volume High */ BSP_PB_Init(BUTTON_WAKEUP, BUTTON_MODE_GPIO); /* Tamper button used for Volume Low */ BSP_PB_Init(BUTTON_TAMPER, BUTTON_MODE_GPIO); /* Initialize the LCD */ BSP_LCD_Init(); /* Display message on EVAL LCD **********************************************/ /* Clear the LCD */ BSP_LCD_Clear(LCD_COLOR_BLUE); /* Set the LCD Back Color */ BSP_LCD_SetBackColor(LCD_COLOR_BLUE); /* Set the LCD Text Color */ BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_DisplayStringAtLine(0, (uint8_t *)MESSAGE1); BSP_LCD_DisplayStringAtLine(1, (uint8_t *)MESSAGE2); BSP_LCD_DisplayStringAtLine(2, (uint8_t *)MESSAGE3); /* Turn On LEDs available on EVAL *******************************************/ BSP_LED_On(LED1); BSP_LED_On(LED2); BSP_LED_On(LED3); BSP_LED_On(LED4); /* Initialize the Audio codec and all related peripherals (I2S, I2C, IOExpander, IOs...) */ if(AUDIO_Init() == AUDIO_ERROR_NONE) { BSP_LCD_DisplayStringAtLine(3, (uint8_t *)"===================="); BSP_LCD_DisplayStringAtLine(4, (uint8_t *)"Key : Play/Pause "); BSP_LCD_DisplayStringAtLine(5, (uint8_t *)"Tamper: Vol+/Headph"); BSP_LCD_DisplayStringAtLine(6, (uint8_t *)"Wakeup: Vol-/Spkr "); BSP_LCD_DisplayStringAtLine(7, (uint8_t *)"===================="); BSP_LCD_DisplayStringAtLine(8, (uint8_t *)" AUDIO CODEC OK "); }if (AUDIO_Init() == AUDIO_ERROR_NONE) { ... } else { BSP_LCD_DisplayStringAtLine(4, (uint8_t *)" AUDIO CODEC FAIL "); BSP_LCD_DisplayStringAtLine(5, (uint8_t *)" Try to reset board "); }else { ... } /* Start playing the file from a circular buffer, once the DMA is enabled, it is always in running state. Application has to fill the buffer with the audio data using Transfer complete and/or half transfer complete interrupts callbacks (EVAL_AUDIO_TransferComplete_CallBack() or EVAL_AUDIO_HalfTransfer_CallBack()... *//* ... */ AUDIO_Start(); /* Display the state on the screen */ BSP_LCD_DisplayStringAtLine(8, (uint8_t *)" PLAYING "); /* Infinite loop */ while (1) { /* Check on the Pause/Resume button */ if(BSP_PB_GetState(BUTTON_KEY) == RESET) { /* Wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_KEY) == RESET); if(uwCommand == AUDIO_PAUSE) { BSP_AUDIO_OUT_Pause(); /* Display the current state of the player */ BSP_LCD_DisplayStringAtLine(8, (uint8_t *)" PAUSED "); /* Next time Resume command should be processed */ uwCommand = AUDIO_RESUME; /* Push buttons will be used to switch between Speaker and Headphone modes */ uwSpHpSwitch = 1; }if (uwCommand == AUDIO_PAUSE) { ... } else { BSP_AUDIO_OUT_Resume(); /* Display the current state of the player */ BSP_LCD_DisplayStringAtLine(8, (uint8_t *)" PLAYING "); /* Next time Pause command should be processed */ uwCommand = AUDIO_PAUSE; /* Push buttons will be used to control volume level */ uwSpHpSwitch = 0; }else { ... } }if (BSP_PB_GetState(BUTTON_KEY) == RESET) { ... } /* Check on the Volume high button */ if (BSP_PB_GetState(BUTTON_WAKEUP) != RESET) { /* Check if the current state is paused (push buttons are used for volume control or for speaker/headphone mode switching) *//* ... */ if (uwSpHpSwitch) { /* Set output to Speaker */ BSP_AUDIO_OUT_SetOutputMode(OUTPUT_DEVICE_SPEAKER); /* Display the current state of the player */ BSP_LCD_DisplayStringAtLine(9, (uint8_t *)" SPEAKER "); }if (uwSpHpSwitch) { ... } else { /* Wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_WAKEUP) != RESET); /* Decrease volume by 5% */ if (uwVolume > 5) uwVolume -= 5; else uwVolume = 0; /* Apply the new volume to the codec */ BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_DisplayStringAtLine(9, (uint8_t *)" VOL: - "); }else { ... } }if (BSP_PB_GetState(BUTTON_WAKEUP) != RESET) { ... } /* Check on the Volume high button */ if (BSP_PB_GetState(BUTTON_TAMPER) == RESET) { /* Check if the current state is paused (push buttons are used for volume control or for speaker/headphone mode switching) *//* ... */ if (uwSpHpSwitch) { /* Set output to Headphone */ BSP_AUDIO_OUT_SetOutputMode(OUTPUT_DEVICE_HEADPHONE); /* Display the current state of the player */ BSP_LCD_DisplayStringAtLine(9, (uint8_t *)" HEADPHONE "); }if (uwSpHpSwitch) { ... } else { /* Wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_TAMPER) == RESET); /* Increase volume by 5% */ if (uwVolume < 95) uwVolume += 5; else uwVolume = 100; /* Apply the new volume to the codec */ BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_DisplayStringAtLine(9, (uint8_t *)" VOL: + "); }else { ... } }if (BSP_PB_GetState(BUTTON_TAMPER) == RESET) { ... } /* Toggle LED3 */ BSP_LED_Toggle(LED3); /* Insert 100 ms delay */ HAL_Delay(100); /* Toggle LED2 */ BSP_LED_Toggle(LED2); /* Insert 100 ms delay */ HAL_Delay(100); }while (1) { ... } }{ ... } /** * @brief System Clock Configuration * The system Clock is configured as follow : * System Clock source = PLL (HSE) * SYSCLK(Hz) = 168000000 * HCLK(Hz) = 168000000 * AHB Prescaler = 1 * APB1 Prescaler = 4 * APB2 Prescaler = 2 * HSE Frequency(Hz) = 25000000 * PLL_M = 25 * PLL_N = 336 * PLL_P = 2 * PLL_Q = 7 * VDD(V) = 3.3 * Main regulator output voltage = Scale1 mode * Flash Latency(WS) = 5 * @param None * @retval None *//* ... */ static void SystemClock_Config(void) { RCC_ClkInitTypeDef RCC_ClkInitStruct; RCC_OscInitTypeDef RCC_OscInitStruct; /* Enable Power Control clock */ __HAL_RCC_PWR_CLK_ENABLE(); /* The voltage scaling allows optimizing the power consumption when the device is clocked below the maximum system frequency, to update the voltage scaling value regarding system frequency refer to product datasheet. *//* ... */ __HAL_PWR_VOLTAGESCALING_CONFIG(PWR_REGULATOR_VOLTAGE_SCALE1); /* Enable HSE Oscillator and activate PLL with HSE as source */ RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSE; RCC_OscInitStruct.HSEState = RCC_HSE_ON; RCC_OscInitStruct.PLL.PLLState = RCC_PLL_ON; RCC_OscInitStruct.PLL.PLLSource = RCC_PLLSOURCE_HSE; RCC_OscInitStruct.PLL.PLLM = 25; RCC_OscInitStruct.PLL.PLLN = 336; RCC_OscInitStruct.PLL.PLLP = RCC_PLLP_DIV2; RCC_OscInitStruct.PLL.PLLQ = 7; HAL_RCC_OscConfig(&RCC_OscInitStruct); /* Select PLL as system clock source and configure the HCLK, PCLK1 and PCLK2 clocks dividers *//* ... */ RCC_ClkInitStruct.ClockType = (RCC_CLOCKTYPE_SYSCLK | RCC_CLOCKTYPE_HCLK | RCC_CLOCKTYPE_PCLK1 | RCC_CLOCKTYPE_PCLK2); RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK; RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1; RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV4; RCC_ClkInitStruct.APB2CLKDivider = RCC_HCLK_DIV2; HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_5); /* STM32F405x/407x/415x/417x Revision Z and upper devices: prefetch is supported */ if (HAL_GetREVID() >= 0x1001) { /* Enable the Flash prefetch */ __HAL_FLASH_PREFETCH_BUFFER_ENABLE(); }if (HAL_GetREVID() >= 0x1001) { ... } }{ ... } #ifdef USE_FULL_ASSERT /** * @brief Reports the name of the source file and the source line number * where the assert_param error has occurred. * @param file: pointer to the source file name * @param line: assert_param error line source number * @retval None *//* ... */ void assert_failed(uint8_t* file, uint32_t line) { /* User can add his own implementation to report the file name and line number, ex: printf("Wrong parameters value: file %s on line %d\r\n", file, line) *//* ... */ /* Infinite loop */ while (1) { }while (1) { ... } }assert_failed (uint8_t* file, uint32_t line) { ... } /* ... */#endif /** * @} *//* ... */ /** * @} *//* ... */
Details
Show:
from
Types: Columns:
This file uses the notable symbols shown below. Click anywhere in the file to view more details.