[Potentially] block to wait for one or more bits to be set within a previously created event group. This function cannot be called from an interrupt. Example usage:
#define BIT_0 ( 1 << 0 )
#define BIT_4 ( 1 << 4 )
void aFunction( EventGroupHandle_t xEventGroup )
{
EventBits_t uxBits;
const TickType_t xTicksToWait = 100 / portTICK_PERIOD_MS;
// Wait a maximum of 100ms for either bit 0 or bit 4 to be set within
// the event group. Clear the bits before exiting.
uxBits = xEventGroupWaitBits(
xEventGroup, // The event group being tested.
BIT_0 | BIT_4, // The bits within the event group to wait for.
pdTRUE, // BIT_0 and BIT_4 should be cleared before returning.
pdFALSE, // Don't wait for both bits, either bit will do.
xTicksToWait ); // Wait a maximum of 100ms for either bit to be set.
if( ( uxBits & ( BIT_0 | BIT_4 ) ) == ( BIT_0 | BIT_4 ) )
{
// xEventGroupWaitBits() returned because both bits were set.
}
else if( ( uxBits & BIT_0 ) != 0 )
{
// xEventGroupWaitBits() returned because just BIT_0 was set.
}
else if( ( uxBits & BIT_4 ) != 0 )
{
// xEventGroupWaitBits() returned because just BIT_4 was set.
}
else
{
// xEventGroupWaitBits() returned because xTicksToWait ticks passed
// without either BIT_0 or BIT_4 becoming set.
}
}