bt_mesh_scenes_state is only used within ESP-IDF.
 
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Fields

Field
Declared as
Description
const uint16_t
struct scene_register *
uint16_t
The Current Scene state is a 16-bit value that contains either the Scene Number of the currently active scene or a value of 0x0000 when no scene is active. When a Scene Store operation or a Scene Recall operation completes with success, the Current Scene state value shall be to the Scene Number used during that operation. When the Current Scene Number is deleted from a Scene Register state as a result of Scene Delete operation, the Current Scene state shall be set to 0x0000. When any of the element's state that is marked as “Stored with Scene” has changed not as a result of a Scene Recall operation, the value of the Current Scene state shall be set to 0x0000. When a scene transition is in progress, the value of the Current Scene state shall be set to 0x0000.
uint16_t
The Target Scene state is a 16-bit value that contains the target Scene Number when a scene transition is in progress. When the scene transition is in progress and the target Scene Number is deleted from a Scene Register state as a result of Scene Delete operation, the Target Scene state shall be set to 0x0000. When the scene transition is in progress and a new Scene Number is stored in the Scene Register as a result of Scene Store operation, the Target Scene state shall be set to the new Scene Number. When the scene transition is not in progress, the value of the Target Scene state shall be set to 0x0000.
uint8_t
bool

References