BSP
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Outline
Includes
#include "main.h"
Private define
#define CIRCLE_RADIUS
#define LINE_LENGHT
Private macro
#define CIRCLE_XPOS
#define CIRCLE_YPOS
Global variables
TS_State
Private function prototypes
TS_demo()
Touchscreen_SetHint_Demo()
Files
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SourceVuSTM32 Libraries and SamplesBSPSrc/touchscreen.c
 
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/** ****************************************************************************** * @file BSP/Src/touchscreen.c * @author MCD Application Team * @brief This example code shows how to use the touchscreen driver. ****************************************************************************** * @attention * * Copyright (c) 2017 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** *//* ... */ /* Includes ------------------------------------------------------------------*/ #include "main.h" /** @addtogroup STM32F7xx_HAL_Examples * @{ *//* ... */ /** @addtogroup BSP * @{ *//* ... */ Includes /* Private typedef -----------------------------------------------------------*/ /* Private define ------------------------------------------------------------*/ #define CIRCLE_RADIUS 37 #define LINE_LENGHT 30 Private define/* Private macro -------------------------------------------------------------*/ #define CIRCLE_XPOS(i) ((i * BSP_LCD_GetXSize()) / 5) #define CIRCLE_YPOS(i) (BSP_LCD_GetYSize() - CIRCLE_RADIUS - 60) Private macro /* Private Structures and Enumerations ------------------------------------------------------------*/ /* Global variables ---------------------------------------------------------*/ TS_StateTypeDef TS_State = {0}; Global variables /* Private variables ---------------------------------------------------------*/ /* Private function prototypes -----------------------------------------------*/ static void Touchscreen_SetHint_Demo(void); Private function prototypes /* Private functions ---------------------------------------------------------*/ /** * @brief Touchscreen Demo : test touchscreen calibration and single touch in polling mode * @param None * @retval None *//* ... */ void TS_demo(void) { uint16_t x1, y1; uint32_t ts_status = TS_OK; /* Touchscreen initialization */ ts_status = BSP_TS_Init(BSP_LCD_GetXSize(), BSP_LCD_GetYSize()); if(ts_status == TS_OK) { /* Display touch screen demo description */ Touchscreen_SetHint_Demo(); while (CheckForUserInput() == 0) { /* Check in polling mode in touch screen the touch status and coordinates */ /* of touches if touch occurred */ ts_status = BSP_TS_GetState(&TS_State); if(TS_State.touchDetected) { /* One or dual touch have been detected */ /* Only take into account the first touch so far */ /* Get X and Y position of the first touch post calibrated */ x1 = TS_State.touchX[0]; y1 = TS_State.touchY[0]; if((y1>83) && (y1<157)) { if ((x1 > 23) && (x1 < 97)) { BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_FillCircle(60, 120, CIRCLE_RADIUS); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_FillCircle(180, 120, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(60, 200, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(180, 200, CIRCLE_RADIUS-1); }if ((x1 > 23) && (x1 < 97)) { ... } if ((x1 > 143) && (x1 < 217)) { BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_FillCircle(180, 120, CIRCLE_RADIUS); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_FillCircle(60, 120, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(60, 200, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(180, 200, CIRCLE_RADIUS-1); }if ((x1 > 143) && (x1 < 217)) { ... } }if ((y1>83) && (y1<157)) { ... } if((y1>163) && (y1<237)) { if ((x1 > 23) && (x1 < 97)) { BSP_LCD_SetTextColor(LCD_COLOR_YELLOW); BSP_LCD_FillCircle(60, 200, CIRCLE_RADIUS); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_FillCircle(180, 120, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(60, 120, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(180, 200, CIRCLE_RADIUS-1); }if ((x1 > 23) && (x1 < 97)) { ... } if ((x1 > 143) && (x1 < 217)) { BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_FillCircle(180, 200, CIRCLE_RADIUS); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_FillCircle(180, 120, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(60, 120, CIRCLE_RADIUS-1); BSP_LCD_FillCircle(60, 200, CIRCLE_RADIUS-1); }if ((x1 > 143) && (x1 < 217)) { ... } }if ((y1>163) && (y1<237)) { ... } }if (TS_State.touchDetected) { ... } }while (CheckForUserInput() == 0) { ... } return; }if (ts_status == TS_OK) { ... } }{ ... } /** * @brief Display TS Demo Hint for all touchscreen demos depending on passed * demoIndex in parameter. * @param demoIndex : parameter of type @ref TouchScreenDemoTypeDef * @retval None *//* ... */ static void Touchscreen_SetHint_Demo(void) { /* Clear the LCD */ BSP_LCD_Clear(LCD_COLOR_WHITE); /* Set Touchscreen Demo1 description */ BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_FillRect(0, 0, BSP_LCD_GetXSize(), 80); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_SetBackColor(LCD_COLOR_BLUE); BSP_LCD_SetFont(&Font16); BSP_LCD_DisplayStringAt(0, 0, (uint8_t *)"TS basic polling", CENTER_MODE); BSP_LCD_SetFont(&Font12); BSP_LCD_DisplayStringAt(0, 30, (uint8_t *)"Touch the screen to activate", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 45, (uint8_t *)"the colored circle inside the", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 60, (uint8_t *)"rectangle. Then press User button", CENTER_MODE); BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_DrawCircle(60, 120, CIRCLE_RADIUS); BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DrawCircle(180, 120, CIRCLE_RADIUS); BSP_LCD_SetTextColor(LCD_COLOR_YELLOW); BSP_LCD_DrawCircle(60, 200, CIRCLE_RADIUS); BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_DrawCircle(180, 200, CIRCLE_RADIUS); }{ ... } /** * @} *//* ... */ /** * @} *//* ... */
Details