BSP
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Outline
Includes
#include "main.h"
#include <stdio.h>
#include "string.h"
Private typedef
BUFFER_StateTypeDef
#define AUDIO_BLOCK_SIZE
#define HEADBAND_HEIGHT
Private variables
internal_buffer
Global variables
audio_rec_buffer_state
AudioRecAnalog_demo()
AudioRec_SetHint()
BSP_AUDIO_IN_TransferComplete_CallBack()
BSP_AUDIO_IN_Error_Callback()
Files
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SourceVuSTM32 Libraries and SamplesBSPSrc/audio_rec_analog.c
 
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/** ****************************************************************************** * @file BSP/Src/audio.c * @author MCD Application Team * @brief This example code shows how to use the audio headphone microphone feature * in the stm32412g_discovery driver ****************************************************************************** * @attention * * Copyright (c) 2017 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** *//* ... */ /* Includes ------------------------------------------------------------------*/ #include "main.h" #include <stdio.h> #include "string.h" /** @addtogroup STM32F4xx_HAL_Examples * @{ *//* ... */ /** @addtogroup BSP * @{ *//* ... */ Includes /* Private typedef -----------------------------------------------------------*/ typedef enum { BUFFER_OFFSET_NONE = 0, BUFFER_OFFSET_HALF = 1, BUFFER_OFFSET_FULL = 2, ...}BUFFER_StateTypeDef; extern AUDIO_ErrorTypeDef AUDIO_Start(uint32_t audio_start_address, uint32_t audio_file_size); #define AUDIO_BLOCK_SIZE ((uint32_t)0xFFFE) #define HEADBAND_HEIGHT 64 Private typedef /* Private define ------------------------------------------------------------*/ /* Private macro -------------------------------------------------------------*/ /* Private variables ---------------------------------------------------------*/ uint16_t internal_buffer[AUDIO_BLOCK_SIZE]; Private variables /* Global variables ---------------------------------------------------------*/ __IO uint32_t audio_rec_buffer_state; Global variables /* Private function prototypes -----------------------------------------------*/ static void AudioRec_SetHint(void); /* Private functions ---------------------------------------------------------*/ /** * @brief Audio Play demo * @param None * @retval None *//* ... */ void AudioRecAnalog_demo (void) { AudioRec_SetHint(); /* Initialize Audio Recorder */ if (BSP_AUDIO_IN_InitEx(INPUT_DEVICE_ANALOG_MIC, DEFAULT_AUDIO_IN_FREQ, DEFAULT_AUDIO_IN_BIT_RESOLUTION, DEFAULT_AUDIO_IN_CHANNEL_NBR) == AUDIO_OK) { BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 95, (uint8_t *)" AUDIO RECORD INIT OK ", CENTER_MODE); }if (BSP_AUDIO_IN_InitEx(INPUT_DEVICE_ANALOG_MIC, DEFAULT_AUDIO_IN_FREQ, DEFAULT_AUDIO_IN_BIT_RESOLUTION, DEFAULT_AUDIO_IN_CHANNEL_NBR) == AUDIO_OK) { ... } else { BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 95, (uint8_t *)" AUDIO RECORD INIT FAIL", CENTER_MODE); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 80, (uint8_t *)" Try to reset board ", CENTER_MODE); }else { ... } audio_rec_buffer_state = BUFFER_OFFSET_NONE; /* Display the state on the screen */ BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 80, (uint8_t *)" RECORDING... ", CENTER_MODE); /* Start Recording */ BSP_AUDIO_IN_Record(internal_buffer, AUDIO_BLOCK_SIZE); /* Wait end of one block recording */ while((audio_rec_buffer_state & BUFFER_OFFSET_FULL) != BUFFER_OFFSET_FULL); /* Stop recorder */ BSP_AUDIO_IN_Stop(); BSP_LCD_SetBackColor(LCD_COLOR_WHITE); BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 65, (uint8_t *)"RECORDING DONE", CENTER_MODE); BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 50, (uint8_t *)"START PLAYBACK...", CENTER_MODE); /* -----------Start Playback -------------- */ /* Initialize audio IN at REC_FREQ*/ BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_HEADPHONE, 90, DEFAULT_AUDIO_IN_FREQ); /* Play the recorded buffer*/ AUDIO_Start((uint32_t)(&internal_buffer[0]), AUDIO_BLOCK_SIZE * 2); /* Use Audio play demo to playback sound */ BSP_LCD_DisplayStringAt(0, BSP_LCD_GetYSize() - 35, (uint8_t *)"PLAYBACK DONE", CENTER_MODE); while (1) { /* IMPORTANT: AUDIO_Process() should be called within a periodic process */ AUDIO_Process(); if (CheckForUserInput() > 0) { /* Stop Player before close Test */ BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); BSP_AUDIO_OUT_DeInit(); BSP_AUDIO_IN_DeInit(); return; }if (CheckForUserInput() > 0) { ... } }while (1) { ... } }{ ... } /** * @brief Display Audio Record demo hint * @param None * @retval None *//* ... */ static void AudioRec_SetHint(void) { /* Clear the LCD */ BSP_LCD_Clear(LCD_COLOR_WHITE); /* Set Audio Demo description */ BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_FillRect(0, 0, BSP_LCD_GetXSize(), HEADBAND_HEIGHT); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_SetBackColor(LCD_COLOR_BLUE); BSP_LCD_SetFont(&Font16); BSP_LCD_DisplayStringAt(0, 1, (uint8_t *)"AUDIO REC ANALOG", CENTER_MODE); BSP_LCD_SetFont(&Font12); BSP_LCD_DisplayStringAt(0, 20, (uint8_t *)"Record audio from analog", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 35, (uint8_t *)"microphone and play", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 50, (uint8_t *)"Press BUTTON for next", CENTER_MODE); }{ ... } /*------------------------------------------------------------------------------ Callbacks implementation: the callbacks API are defined __weak in the stm32746g_discovery_audio.c file and their implementation should be done the user code if they are needed. Below some examples of callback implementations. ----------------------------------------------------------------------------*//* ... */ /** * @brief Manages the DMA Transfer complete interrupt. * @param None * @retval None *//* ... */ void BSP_AUDIO_IN_TransferComplete_CallBack(void) { audio_rec_buffer_state |= BUFFER_OFFSET_FULL; return; }{ ... } /** * @brief Audio IN Error callback function. * @param None * @retval None *//* ... */ void BSP_AUDIO_IN_Error_Callback(void) { /* This function is called when an Interrupt due to transfer error on or peripheral error occurs. *//* ... */ /* Display message on the LCD screen */ BSP_LCD_SetBackColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, LINE(14), (uint8_t *)" DMA ERROR ", CENTER_MODE); /* Stop the program with an infinite loop */ while (BSP_PB_GetState(BUTTON_WAKEUP) != RESET) { return; }while (BSP_PB_GetState(BUTTON_WAKEUP) != RESET) { ... } /* could also generate a system reset to recover from the error */ /* .... */ }{ ... } /** * @} *//* ... */ /** * @} *//* ... */
Details