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Outline
Includes
#include "audio_if.h"
Private variables
buffer_ctl
audio_state
Private function prototypes
AUDIO_Init()
AUDIO_Start()
AUDIO_Process()
GetData(void *, uint32_t, uint8_t *, uint32_t)
BSP_AUDIO_OUT_TransferComplete_CallBack()
BSP_AUDIO_OUT_HalfTransfer_CallBack()
BSP_AUDIO_OUT_Error_CallBack()
Files
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SourceVuSTM32 Libraries and SamplesI2S_AudioSrc/audio_if.c
 
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/** ****************************************************************************** * @file I2S/I2S_Audio/Src/audio_if.c * @author MCD Application Team * @brief This file provides the Audio Out (playback) interface API ****************************************************************************** * @attention * * Copyright (c) 2017 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** *//* ... */ /* Includes ------------------------------------------------------------------*/ #include "audio_if.h" Includes /* Private define ------------------------------------------------------------*/ /* Private macro -------------------------------------------------------------*/ /* Private typedef -----------------------------------------------------------*/ /* Private variables ---------------------------------------------------------*/ static AUDIO_BufferTypeDef buffer_ctl; static AUDIO_PLAYBACK_StateTypeDef audio_state; Private variables /* Private function prototypes -----------------------------------------------*/ static uint32_t GetData(void *pdata, uint32_t offset, uint8_t *pbuf, uint32_t NbrOfData); Private function prototypes /* Private functions ---------------------------------------------------------*/ /** * @brief Initializes Audio Interface. * @param None * @retval Audio error *//* ... */ AUDIO_ErrorTypeDef AUDIO_Init(void) { audio_state = AUDIO_STATE_IDLE; if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, AUDIO_DEFAULT_VOLUME, I2S_AUDIOFREQ_8K) == 0) { audio_state = AUDIO_STATE_INIT; return AUDIO_ERROR_NONE; }if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, AUDIO_DEFAULT_VOLUME, I2S_AUDIOFREQ_8K) == 0) { ... } return AUDIO_ERROR_IO; }{ ... } /** * @brief Starts Audio streaming. * @param None * @retval Audio error *//* ... */ AUDIO_ErrorTypeDef AUDIO_Start(void) { uint32_t bytesread; buffer_ctl.state = BUFFER_OFFSET_NONE; bytesread = GetData( (void *)AUDIO_FILE_ADDRESS, 0, &buffer_ctl.buff[0], AUDIO_BUFFER_SIZE); if(bytesread > 0) { BSP_AUDIO_OUT_Play((uint16_t*)&buffer_ctl.buff[0], AUDIO_BUFFER_SIZE); audio_state = AUDIO_STATE_PLAYING; buffer_ctl.fptr = bytesread; return AUDIO_ERROR_NONE; }if (bytesread > 0) { ... } return AUDIO_ERROR_IO; }{ ... } /** * @brief Manages Audio process. * @param None * @retval Audio error *//* ... */ AUDIO_ErrorTypeDef AUDIO_Process(void) { uint32_t bytesread; AUDIO_ErrorTypeDef error_state = AUDIO_ERROR_NONE; switch(audio_state) { case AUDIO_STATE_PLAYING: if(buffer_ctl.fptr >= AUDIO_FILE_SIZE) { /* Play audio sample again ... */ buffer_ctl.fptr = 0; error_state = AUDIO_ERROR_EOF; }if (buffer_ctl.fptr >= AUDIO_FILE_SIZE) { ... } /* 1st half buffer played; so fill it and continue playing from bottom*/ if(buffer_ctl.state == BUFFER_OFFSET_HALF) { bytesread = GetData((void *)AUDIO_FILE_ADDRESS, buffer_ctl.fptr, &buffer_ctl.buff[0], AUDIO_BUFFER_SIZE /2); if( bytesread >0) { buffer_ctl.state = BUFFER_OFFSET_NONE; buffer_ctl.fptr += bytesread; }if (bytesread >0) { ... } }if (buffer_ctl.state == BUFFER_OFFSET_HALF) { ... } /* 2nd half buffer played; so fill it and continue playing from top */ if(buffer_ctl.state == BUFFER_OFFSET_FULL) { bytesread = GetData((void *)AUDIO_FILE_ADDRESS, buffer_ctl.fptr, &buffer_ctl.buff[AUDIO_BUFFER_SIZE /2], AUDIO_BUFFER_SIZE /2); if( bytesread > 0) { buffer_ctl.state = BUFFER_OFFSET_NONE; buffer_ctl.fptr += bytesread; }if (bytesread > 0) { ... } }if (buffer_ctl.state == BUFFER_OFFSET_FULL) { ... } break; case AUDIO_STATE_PLAYING: default: error_state = AUDIO_ERROR_NOTREADY; break;default }switch (audio_state) { ... } return error_state; }{ ... } /** * @brief Gets Data from storage unit. * @param None * @retval None *//* ... */ static uint32_t GetData(void *pdata, uint32_t offset, uint8_t *pbuf, uint32_t NbrOfData) { uint8_t *lptr = pdata; uint32_t ReadDataNbr; ReadDataNbr = 0; while(((offset + ReadDataNbr) < AUDIO_FILE_SIZE) && (ReadDataNbr < NbrOfData)) { pbuf[ReadDataNbr]= lptr [offset + ReadDataNbr]; ReadDataNbr++; }while (((offset + ReadDataNbr) < AUDIO_FILE_SIZE) && (ReadDataNbr < NbrOfData)) { ... } return ReadDataNbr; }{ ... } /*------------------------------------------------------------------------------ Callbacks implementation: the callbacks API are defined __weak in the stm324xg_eval_audio.c file and their implementation should be done the user code if they are needed. Below some examples of callback implementations. ----------------------------------------------------------------------------*//* ... */ /** * @brief Calculates the remaining file size and new position of the pointer. * @param None * @retval None *//* ... */ void BSP_AUDIO_OUT_TransferComplete_CallBack(void) { if(audio_state == AUDIO_STATE_PLAYING) { /* Continue Playing from 1st half buffer */ BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)&buffer_ctl.buff[0], AUDIO_BUFFER_SIZE /2); buffer_ctl.state = BUFFER_OFFSET_FULL; }if (audio_state == AUDIO_STATE_PLAYING) { ... } }{ ... } /** * @brief Manages the DMA Half Transfer complete interrupt. * @param None * @retval None *//* ... */ void BSP_AUDIO_OUT_HalfTransfer_CallBack(void) { if(audio_state == AUDIO_STATE_PLAYING) { /* Continue Playing from 2nd half buffer */ BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)&buffer_ctl.buff[AUDIO_BUFFER_SIZE /2], AUDIO_BUFFER_SIZE /2); buffer_ctl.state = BUFFER_OFFSET_HALF; }if (audio_state == AUDIO_STATE_PLAYING) { ... } }{ ... } /** * @brief Manages the DMA FIFO error event. * @param None * @retval None *//* ... */ void BSP_AUDIO_OUT_Error_CallBack(void) { /* Display message on the LCD screen */ BSP_LCD_SetBackColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAtLine(8, (uint8_t *)" DMA ERROR "); /* Stop the program with an infinite loop */ while (1) {}while (1) { ... } /* could also generate a system reset to recover from the error */ /* .... */ }{ ... }
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