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...
...
...
#define TX_SOURCE_CODE
#include "tx_api.h"
#include "tx_trace.h"
#include "tx_thread.h"
#include "tx_queue.h"
...
...
UINT _tx_queue_delete(TX_QUEUE *queue_ptr)
{
TX_INTERRUPT_SAVE_AREA
TX_THREAD *thread_ptr;
TX_THREAD *next_thread;
UINT suspended_count;
TX_QUEUE *next_queue;
TX_QUEUE *previous_queue;
TX_DISABLE
TX_TRACE_IN_LINE_INSERT(TX_TRACE_QUEUE_DELETE, queue_ptr, TX_POINTER_TO_ULONG_CONVERT(&thread_ptr), 0, 0, TX_TRACE_QUEUE_EVENTS)
TX_QUEUE_DELETE_EXTENSION(queue_ptr)
TX_TRACE_OBJECT_UNREGISTER(queue_ptr)
TX_EL_QUEUE_DELETE_INSERT
queue_ptr -> tx_queue_id = TX_CLEAR_ID;
_tx_queue_created_count--;
if (_tx_queue_created_count == TX_EMPTY)
{
_tx_queue_created_ptr = TX_NULL;
}if (_tx_queue_created_count == TX_EMPTY) { ... }
else
{
next_queue = queue_ptr -> tx_queue_created_next;
previous_queue = queue_ptr -> tx_queue_created_previous;
next_queue -> tx_queue_created_previous = previous_queue;
previous_queue -> tx_queue_created_next = next_queue;
if (_tx_queue_created_ptr == queue_ptr)
{
_tx_queue_created_ptr = next_queue;
}if (_tx_queue_created_ptr == queue_ptr) { ... }
}else { ... }
_tx_thread_preempt_disable++;
thread_ptr = queue_ptr -> tx_queue_suspension_list;
queue_ptr -> tx_queue_suspension_list = TX_NULL;
suspended_count = queue_ptr -> tx_queue_suspended_count;
queue_ptr -> tx_queue_suspended_count = TX_NO_SUSPENSIONS;
TX_RESTORE
/* ... */
while (suspended_count != TX_NO_SUSPENSIONS)
{
suspended_count--;
TX_DISABLE
/* ... */
thread_ptr -> tx_thread_suspend_cleanup = TX_NULL;
thread_ptr -> tx_thread_suspend_status = TX_DELETED;
next_thread = thread_ptr -> tx_thread_suspended_next;
#ifdef TX_NOT_INTERRUPTABLE
_tx_thread_system_ni_resume(thread_ptr);
TX_RESTORE/* ... */
#else
_tx_thread_preempt_disable++;
TX_RESTORE
_tx_thread_system_resume(thread_ptr);/* ... */
#endif
thread_ptr = next_thread;
}while (suspended_count != TX_NO_SUSPENSIONS) { ... }
TX_QUEUE_DELETE_PORT_COMPLETION(queue_ptr)
TX_DISABLE
_tx_thread_preempt_disable--;
TX_RESTORE
_tx_thread_system_preempt_check();
return(TX_SUCCESS);
}{ ... }