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...
...
...
#define FX_SOURCE_CODE
#include "fx_api.h"
#include "fx_system.h"
#include "fx_media.h"
...
...
UINT _fx_media_space_available(FX_MEDIA *media_ptr, ULONG *available_bytes_ptr)
{
UINT status;
ULONG64 available_bytes;
status = _fx_media_extended_space_available(media_ptr, &available_bytes);
if (status == FX_SUCCESS)
{
if (available_bytes > 0x00000000FFFFFFFF)
{
/* ... */
*available_bytes_ptr = 0xFFFFFFFF;
}if (available_bytes > 0x00000000FFFFFFFF) { ... }
else
{
*available_bytes_ptr = (ULONG)(available_bytes);
}else { ... }
}if (status == FX_SUCCESS) { ... }
return(status);
}{ ... }