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#define __STM324x9I_EVAL_LCD_H
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#include "../Components/ampire640480/ampire640480.h"
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#include "../Components/ampire480272/ampire480272.h"
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#include "../Components/stmpe811/stmpe811.h"
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#include "stm324x9i_eval_sdram.h"
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#include "stm324x9i_eval.h"
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#include "../../../Utilities/Fonts/fonts.h"
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LCD_DrawPropTypeDef
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TextColor
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BackColor
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pFont
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Point
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X
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Y
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pPoint
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Text_AlignModeTypdef
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CENTER_MODE
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RIGHT_MODE
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LEFT_MODE
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#define MAX_LAYER_NUMBER
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#define LCD_LayerCfgTypeDef
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#define LCD_OK
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#define LCD_ERROR
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#define LCD_TIMEOUT
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#define LCD_FB_START_ADDRESS
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#define LCD_MAX_PCLK
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#define LCD_MIN_PCLK
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#define LCD_COLOR_BLUE
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#define LCD_COLOR_GREEN
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#define LCD_COLOR_RED
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#define LCD_COLOR_CYAN
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#define LCD_COLOR_MAGENTA
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#define LCD_COLOR_YELLOW
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#define LCD_COLOR_LIGHTBLUE
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#define LCD_COLOR_LIGHTGREEN
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#define LCD_COLOR_LIGHTRED
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#define LCD_COLOR_LIGHTCYAN
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#define LCD_COLOR_LIGHTMAGENTA
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#define LCD_COLOR_LIGHTYELLOW
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#define LCD_COLOR_DARKBLUE
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#define LCD_COLOR_DARKGREEN
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#define LCD_COLOR_DARKRED
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#define LCD_COLOR_DARKCYAN
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#define LCD_COLOR_DARKMAGENTA
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#define LCD_COLOR_DARKYELLOW
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#define LCD_COLOR_WHITE
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#define LCD_COLOR_LIGHTGRAY
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#define LCD_COLOR_GRAY
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#define LCD_COLOR_DARKGRAY
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#define LCD_COLOR_BLACK
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#define LCD_COLOR_BROWN
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#define LCD_COLOR_ORANGE
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#define LCD_COLOR_TRANSPARENT
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#define LCD_DEFAULT_FONT
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#define LCD_RELOAD_IMMEDIATE
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#define LCD_RELOAD_VERTICAL_BLANKING
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BSP_LCD_Init();
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BSP_LCD_InitEx(uint32_t);
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BSP_LCD_GetXSize();
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BSP_LCD_GetYSize();
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BSP_LCD_LayerDefaultInit(uint16_t, uint32_t);
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BSP_LCD_SetTransparency(uint32_t, uint8_t);
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BSP_LCD_SetTransparency_NoReload(uint32_t, uint8_t);
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BSP_LCD_SetLayerAddress(uint32_t, uint32_t);
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BSP_LCD_SetLayerAddress_NoReload(uint32_t, uint32_t);
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BSP_LCD_SetColorKeying(uint32_t, uint32_t);
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BSP_LCD_SetColorKeying_NoReload(uint32_t, uint32_t);
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BSP_LCD_ResetColorKeying(uint32_t);
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BSP_LCD_ResetColorKeying_NoReload(uint32_t);
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BSP_LCD_SetLayerWindow(uint16_t, uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_SetLayerWindow_NoReload(uint16_t, uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_SelectLayer(uint32_t);
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BSP_LCD_SetLayerVisible(uint32_t, FunctionalState);
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BSP_LCD_SetLayerVisible_NoReload(uint32_t, FunctionalState);
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BSP_LCD_Relaod(uint32_t);
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BSP_LCD_SetTextColor(uint32_t);
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BSP_LCD_GetTextColor();
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BSP_LCD_SetBackColor(uint32_t);
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BSP_LCD_GetBackColor();
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BSP_LCD_SetFont(sFONT *);
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BSP_LCD_GetFont();
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BSP_LCD_ReadPixel(uint16_t, uint16_t);
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BSP_LCD_DrawPixel(uint16_t, uint16_t, uint32_t);
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BSP_LCD_Clear(uint32_t);
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BSP_LCD_ClearStringLine(uint32_t);
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BSP_LCD_DisplayStringAtLine(uint16_t, uint8_t *);
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BSP_LCD_DisplayStringAt(uint16_t, uint16_t, uint8_t *, Text_AlignModeTypdef);
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BSP_LCD_DisplayChar(uint16_t, uint16_t, uint8_t);
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BSP_LCD_DrawHLine(uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawVLine(uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawLine(uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawRect(uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawCircle(uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawPolygon(pPoint, uint16_t);
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BSP_LCD_DrawEllipse(int, int, int, int);
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BSP_LCD_DrawBitmap(uint32_t, uint32_t, uint8_t *);
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BSP_LCD_FillRect(uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_FillCircle(uint16_t, uint16_t, uint16_t);
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BSP_LCD_FillPolygon(pPoint, uint16_t);
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BSP_LCD_FillEllipse(int, int, int, int);
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BSP_LCD_DisplayOff();
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BSP_LCD_DisplayOn();
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BSP_LCD_ClockConfig(LTDC_HandleTypeDef *, void *);