#define __STM32446E_EVAL_LCD_H
#include "stm32446e_eval.h"
#include "../Components/ili9325/ili9325.h"
#include "../../../Utilities/Fonts/fonts.h"
LCD_DrawPropTypeDef
TextColor
BackColor
pFont
#define LCD_OK
#define LCD_ERROR
#define LCD_TIMEOUT
Point
X
Y
pPoint
Line_ModeTypdef
CENTER_MODE
RIGHT_MODE
LEFT_MODE
#define LCD_COLOR_BLUE
#define LCD_COLOR_GREEN
#define LCD_COLOR_RED
#define LCD_COLOR_CYAN
#define LCD_COLOR_MAGENTA
#define LCD_COLOR_YELLOW
#define LCD_COLOR_LIGHTBLUE
#define LCD_COLOR_LIGHTGREEN
#define LCD_COLOR_LIGHTRED
#define LCD_COLOR_LIGHTMAGENTA
#define LCD_COLOR_LIGHTYELLOW
#define LCD_COLOR_DARKBLUE
#define LCD_COLOR_DARKGREEN
#define LCD_COLOR_DARKRED
#define LCD_COLOR_DARKCYAN
#define LCD_COLOR_DARKMAGENTA
#define LCD_COLOR_DARKYELLOW
#define LCD_COLOR_WHITE
#define LCD_COLOR_LIGHTGRAY
#define LCD_COLOR_GRAY
#define LCD_COLOR_DARKGRAY
#define LCD_COLOR_BLACK
#define LCD_COLOR_BROWN
#define LCD_COLOR_ORANGE
#define LCD_DEFAULT_FONT
BSP_LCD_Init();
BSP_LCD_DeInit();
BSP_LCD_GetXSize();
BSP_LCD_GetYSize();
BSP_LCD_GetTextColor();
BSP_LCD_GetBackColor();
BSP_LCD_SetTextColor(volatile uint16_t);
BSP_LCD_SetBackColor(volatile uint16_t);
BSP_LCD_SetFont(sFONT *);
BSP_LCD_GetFont();
BSP_LCD_Clear(uint16_t);
BSP_LCD_ClearStringLine(uint16_t);
BSP_LCD_DisplayStringAtLine(uint16_t, uint8_t *);
BSP_LCD_DisplayStringAt(uint16_t, uint16_t, uint8_t *, Line_ModeTypdef);
BSP_LCD_DisplayChar(uint16_t, uint16_t, uint8_t);
BSP_LCD_ReadPixel(uint16_t, uint16_t);
BSP_LCD_DrawPixel(uint16_t, uint16_t, uint16_t);
BSP_LCD_DrawHLine(uint16_t, uint16_t, uint16_t);
BSP_LCD_DrawVLine(uint16_t, uint16_t, uint16_t);
BSP_LCD_DrawLine(uint16_t, uint16_t, uint16_t, uint16_t);
BSP_LCD_DrawRect(uint16_t, uint16_t, uint16_t, uint16_t);
BSP_LCD_DrawCircle(uint16_t, uint16_t, uint16_t);
BSP_LCD_DrawPolygon(pPoint, uint16_t);
BSP_LCD_DrawEllipse(int, int, int, int);
BSP_LCD_DrawBitmap(uint16_t, uint16_t, uint8_t *);
BSP_LCD_DrawRGBImage(uint16_t, uint16_t, uint16_t, uint16_t, uint8_t *);
BSP_LCD_FillRect(uint16_t, uint16_t, uint16_t, uint16_t);
BSP_LCD_FillCircle(uint16_t, uint16_t, uint16_t);
BSP_LCD_FillPolygon(pPoint, uint16_t);
BSP_LCD_FillEllipse(int, int, int, int);
BSP_LCD_DisplayOff();
BSP_LCD_DisplayOn();