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#define __STM32446E_EVAL_LCD_H
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#include "stm32446e_eval.h"
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#include "../Components/ili9325/ili9325.h"
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#include "../../../Utilities/Fonts/fonts.h"
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LCD_DrawPropTypeDef
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TextColor
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BackColor
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pFont
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#define LCD_OK
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#define LCD_ERROR
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#define LCD_TIMEOUT
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Point
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X
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Y
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pPoint
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Line_ModeTypdef
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CENTER_MODE
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RIGHT_MODE
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LEFT_MODE
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#define LCD_COLOR_BLUE
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#define LCD_COLOR_GREEN
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#define LCD_COLOR_RED
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#define LCD_COLOR_CYAN
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#define LCD_COLOR_MAGENTA
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#define LCD_COLOR_YELLOW
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#define LCD_COLOR_LIGHTBLUE
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#define LCD_COLOR_LIGHTGREEN
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#define LCD_COLOR_LIGHTRED
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#define LCD_COLOR_LIGHTMAGENTA
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#define LCD_COLOR_LIGHTYELLOW
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#define LCD_COLOR_DARKBLUE
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#define LCD_COLOR_DARKGREEN
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#define LCD_COLOR_DARKRED
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#define LCD_COLOR_DARKCYAN
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#define LCD_COLOR_DARKMAGENTA
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#define LCD_COLOR_DARKYELLOW
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#define LCD_COLOR_WHITE
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#define LCD_COLOR_LIGHTGRAY
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#define LCD_COLOR_GRAY
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#define LCD_COLOR_DARKGRAY
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#define LCD_COLOR_BLACK
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#define LCD_COLOR_BROWN
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#define LCD_COLOR_ORANGE
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#define LCD_DEFAULT_FONT
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BSP_LCD_Init();
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BSP_LCD_DeInit();
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BSP_LCD_GetXSize();
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BSP_LCD_GetYSize();
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BSP_LCD_GetTextColor();
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BSP_LCD_GetBackColor();
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BSP_LCD_SetTextColor(volatile uint16_t);
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BSP_LCD_SetBackColor(volatile uint16_t);
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BSP_LCD_SetFont(sFONT *);
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BSP_LCD_GetFont();
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BSP_LCD_Clear(uint16_t);
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BSP_LCD_ClearStringLine(uint16_t);
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BSP_LCD_DisplayStringAtLine(uint16_t, uint8_t *);
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BSP_LCD_DisplayStringAt(uint16_t, uint16_t, uint8_t *, Line_ModeTypdef);
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BSP_LCD_DisplayChar(uint16_t, uint16_t, uint8_t);
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BSP_LCD_ReadPixel(uint16_t, uint16_t);
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BSP_LCD_DrawPixel(uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawHLine(uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawVLine(uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawLine(uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawRect(uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawCircle(uint16_t, uint16_t, uint16_t);
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BSP_LCD_DrawPolygon(pPoint, uint16_t);
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BSP_LCD_DrawEllipse(int, int, int, int);
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BSP_LCD_DrawBitmap(uint16_t, uint16_t, uint8_t *);
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BSP_LCD_DrawRGBImage(uint16_t, uint16_t, uint16_t, uint16_t, uint8_t *);
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BSP_LCD_FillRect(uint16_t, uint16_t, uint16_t, uint16_t);
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BSP_LCD_FillCircle(uint16_t, uint16_t, uint16_t);
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BSP_LCD_FillPolygon(pPoint, uint16_t);
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BSP_LCD_FillEllipse(int, int, int, int);
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BSP_LCD_DisplayOff();
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BSP_LCD_DisplayOn();