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Outline
#include "stm32446e_eval_lcd.h"
#include "../../../Utilities/Fonts/fonts.h"
#include "../../../Utilities/Fonts/font24.c"
#include "../../../Utilities/Fonts/font20.c"
#include "../../../Utilities/Fonts/font16.c"
#include "../../../Utilities/Fonts/font12.c"
#include "../../../Utilities/Fonts/font8.c"
#define POLY_X
#define POLY_Y
#define ABS
DrawProp
LcdDrv
BSP_LCD_Init()
BSP_LCD_DeInit()
BSP_LCD_GetXSize()
BSP_LCD_GetYSize()
BSP_LCD_GetTextColor()
BSP_LCD_GetBackColor()
BSP_LCD_SetTextColor(uint16_t)
BSP_LCD_SetBackColor(uint16_t)
BSP_LCD_SetFont(sFONT *)
BSP_LCD_GetFont()
BSP_LCD_Clear(uint16_t)
BSP_LCD_ClearStringLine(uint16_t)
BSP_LCD_DisplayChar(uint16_t, uint16_t, uint8_t)
BSP_LCD_DisplayStringAt(uint16_t, uint16_t, uint8_t *, Line_ModeTypdef)
BSP_LCD_DisplayStringAtLine(uint16_t, uint8_t *)
BSP_LCD_ReadPixel(uint16_t, uint16_t)
BSP_LCD_DrawPixel(uint16_t, uint16_t, uint16_t)
BSP_LCD_DrawHLine(uint16_t, uint16_t, uint16_t)
BSP_LCD_DrawVLine(uint16_t, uint16_t, uint16_t)
BSP_LCD_DrawLine(uint16_t, uint16_t, uint16_t, uint16_t)
BSP_LCD_DrawRect(uint16_t, uint16_t, uint16_t, uint16_t)
BSP_LCD_DrawCircle(uint16_t, uint16_t, uint16_t)
BSP_LCD_DrawPolygon(pPoint, uint16_t)
BSP_LCD_DrawEllipse(int, int, int, int)
BSP_LCD_DrawBitmap(uint16_t, uint16_t, uint8_t *)
BSP_LCD_DrawRGBImage(uint16_t, uint16_t, uint16_t, uint16_t, uint8_t *)
BSP_LCD_FillRect(uint16_t, uint16_t, uint16_t, uint16_t)
BSP_LCD_FillCircle(uint16_t, uint16_t, uint16_t)
BSP_LCD_FillPolygon(pPoint, uint16_t)
BSP_LCD_FillEllipse(int, int, int, int)
BSP_LCD_DisplayOn()
BSP_LCD_DisplayOff()
DrawChar(uint16_t, uint16_t, const uint8_t *)
SetDisplayWindow(uint16_t, uint16_t, uint16_t, uint16_t)
FillTriangle(uint16_t, uint16_t, uint16_t, uint16_t, uint16_t, uint16_t)
Files
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SourceVuSTM32 Libraries and SamplesSTM32446E_EVALstm32446e_eval_lcd.c
 
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/** ****************************************************************************** * @file stm32446e_eval_lcd.c * @author MCD Application Team * @brief This file includes the driver for Liquid Crystal Display (LCD) module * mounted on STM32446E-EVAL evaluation board. ****************************************************************************** * @attention * * Copyright (c) 2017 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** *//* ... */ /* File Info : ----------------------------------------------------------------- User NOTES 1. How To use this driver: -------------------------- - This driver is used to drive indirectly an LCD TFT. - This driver supports the ILI9325 LCD mounted on MB785 daughter board - The ILI9325 component driver MUST be included with this driver. 2. Driver description: --------------------- + Initialization steps: o Initialize the LCD using the BSP_LCD_Init() function. + Display on LCD o Clear the hole LCD using BSP_LCD_Clear() function or only one specified string line using the BSP_LCD_ClearStringLine() function. o Display a character on the specified line and column using the BSP_LCD_DisplayChar() function or a complete string line using the BSP_LCD_DisplayStringAtLine() function. o Display a string line on the specified position (x,y in pixel) and align mode using the BSP_LCD_DisplayStringAtLine() function. o Draw and fill a basic shapes (dot, line, rectangle, circle, ellipse, .. bitmap) on LCD using the available set of functions. ------------------------------------------------------------------------------*//* ... */ /* Includes ------------------------------------------------------------------*/ #include "stm32446e_eval_lcd.h" #include "../../../Utilities/Fonts/fonts.h" #include "../../../Utilities/Fonts/font24.c" #include "../../../Utilities/Fonts/font20.c" #include "../../../Utilities/Fonts/font16.c" #include "../../../Utilities/Fonts/font12.c" #include "../../../Utilities/Fonts/font8.c" 7 includes /** @addtogroup BSP * @{ *//* ... */ /** @addtogroup STM32446E_EVAL * @{ *//* ... */ /** @defgroup STM32446E_EVAL_LCD STM32446E EVAL LCD * @{ *//* ... */ /** @defgroup STM32446E_EVAL_LCD_Private_TypesDefinitions STM32446E EVAL LCD Private TypesDefinitions * @{ *//* ... */ /** * @} *//* ... */ /** @defgroup STM32446E_EVAL_LCD_Private_Defines STM32446E EVAL LCD Private Defines * @{ *//* ... */ #define POLY_X(Z) ((int32_t)((Points + Z)->X)) #define POLY_Y(Z) ((int32_t)((Points + Z)->Y)) /** * @} *//* ... */ /** @defgroup STM32446E_EVAL_LCD_Private_Macros STM32446E EVAL LCD Private Macros * @{ *//* ... */ #define ABS(X) ((X) > 0 ? (X) : -(X)) /** * @} *//* ... */ /** @defgroup STM32446E_EVAL_LCD_Private_Variables STM32446E EVAL LCD Private Variables * @{ *//* ... */ LCD_DrawPropTypeDef DrawProp; static LCD_DrvTypeDef *LcdDrv; /** * @} *//* ... */ /** @defgroup STM32446E_EVAL_LCD_Private_FunctionPrototypes STM32446E EVAL LCD Private FunctionPrototypes * @{ *//* ... */ static void DrawChar(uint16_t Xpos, uint16_t Ypos, const uint8_t *c); static void SetDisplayWindow(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height); static void FillTriangle(uint16_t x1, uint16_t x2, uint16_t x3, uint16_t y1, uint16_t y2, uint16_t y3); /** * @} *//* ... */ /** @defgroup STM32446E_EVAL_LCD_Private_Functions STM32446E EVAL LCD Private Functions * @{ *//* ... */ /** * @brief Initializes the LCD. * @retval LCD state *//* ... */ uint8_t BSP_LCD_Init(void) { uint8_t ret = LCD_ERROR; /* Default value for draw propriety */ DrawProp.BackColor = 0xFFFF; DrawProp.pFont = &Font24; DrawProp.TextColor = 0x0000; if(ili9325_drv.ReadID() == ILI9325_ID) { LcdDrv = &ili9325_drv; /* LCD Init */ LcdDrv->Init(); /* Initialize the font */ BSP_LCD_SetFont(&LCD_DEFAULT_FONT); ret = LCD_OK; }if (ili9325_drv.ReadID() == ILI9325_ID) { ... } return ret; }{ ... } /** * @brief DeInitializes the LCD. * @retval LCD state *//* ... */ uint8_t BSP_LCD_DeInit(void) { /* Actually LcdDrv does not provide a DeInit function */ return LCD_OK; }{ ... } /** * @brief Gets the LCD X size. * @retval Used LCD X size *//* ... */ uint32_t BSP_LCD_GetXSize(void) { return(LcdDrv->GetLcdPixelWidth()); }{ ... } /** * @brief Gets the LCD Y size. * @retval Used LCD Y size *//* ... */ uint32_t BSP_LCD_GetYSize(void) { return(LcdDrv->GetLcdPixelHeight()); }{ ... } /** * @brief Gets the LCD text color. * @retval Used text color. *//* ... */ uint16_t BSP_LCD_GetTextColor(void) { return DrawProp.TextColor; }{ ... } /** * @brief Gets the LCD background color. * @retval Used background color *//* ... */ uint16_t BSP_LCD_GetBackColor(void) { return DrawProp.BackColor; }{ ... } /** * @brief Sets the LCD text color. * @param Color: Text color code RGB(5-6-5) *//* ... */ void BSP_LCD_SetTextColor(uint16_t Color) { DrawProp.TextColor = Color; }{ ... } /** * @brief Sets the LCD background color. * @param Color: Background color code RGB(5-6-5) *//* ... */ void BSP_LCD_SetBackColor(uint16_t Color) { DrawProp.BackColor = Color; }{ ... } /** * @brief Sets the LCD text font. * @param fonts: Font to be used *//* ... */ void BSP_LCD_SetFont(sFONT *fonts) { DrawProp.pFont = fonts; }{ ... } /** * @brief Gets the LCD text font. * @retval Used font *//* ... */ sFONT *BSP_LCD_GetFont(void) { return DrawProp.pFont; }{ ... } /** * @brief Clears the hole LCD. * @param Color: Color of the background *//* ... */ void BSP_LCD_Clear(uint16_t Color) { uint32_t counter = 0; uint32_t y_size = 0; uint32_t color_backup = DrawProp.TextColor; DrawProp.TextColor = Color; y_size = BSP_LCD_GetYSize(); for(counter = 0; counter < y_size; counter++) { BSP_LCD_DrawHLine(0, counter, BSP_LCD_GetXSize()); }for (counter = 0; counter < y_size; counter++) { ... } DrawProp.TextColor = color_backup; BSP_LCD_SetTextColor(DrawProp.TextColor); }{ ... } /** * @brief Clears the selected line. * @param Line: Line to be cleared * This parameter can be one of the following values: * @arg 0..9: if the Current fonts is Font16x24 * @arg 0..19: if the Current fonts is Font12x12 or Font8x12 * @arg 0..29: if the Current fonts is Font8x8 *//* ... */ void BSP_LCD_ClearStringLine(uint16_t Line) { uint32_t color_backup = DrawProp.TextColor; DrawProp.TextColor = DrawProp.BackColor;; /* Draw a rectangle with background color */ BSP_LCD_FillRect(0, (Line * DrawProp.pFont->Height), BSP_LCD_GetXSize(), DrawProp.pFont->Height); DrawProp.TextColor = color_backup; BSP_LCD_SetTextColor(DrawProp.TextColor); }{ ... } /** * @brief Displays one character. * @param Xpos: Start column address * @param Ypos: Line where to display the character shape. * @param Ascii: Character ascii code * This parameter must be a number between Min_Data = 0x20 and Max_Data = 0x7E *//* ... */ void BSP_LCD_DisplayChar(uint16_t Xpos, uint16_t Ypos, uint8_t Ascii) { DrawChar(Xpos, Ypos, &DrawProp.pFont->table[(Ascii-' ') *\ DrawProp.pFont->Height * ((DrawProp.pFont->Width + 7) / 8)]); }{ ... } /** * @brief Displays characters on the LCD. * @param Xpos: X position (in pixel) * @param Ypos: Y position (in pixel) * @param Text: Pointer to string to display on LCD * @param Mode: Display mode * This parameter can be one of the following values: * @arg CENTER_MODE * @arg RIGHT_MODE * @arg LEFT_MODE *//* ... */ void BSP_LCD_DisplayStringAt(uint16_t Xpos, uint16_t Ypos, uint8_t *Text, Line_ModeTypdef Mode) { uint16_t refcolumn = 1, i = 0; uint32_t size = 0, xsize = 0; uint8_t *ptr = Text; /* Get the text size */ while (*ptr++) size ++ ; /* Characters number per line */ xsize = (BSP_LCD_GetXSize()/DrawProp.pFont->Width); switch (Mode) { case CENTER_MODE: { refcolumn = Xpos + ((xsize - size)* DrawProp.pFont->Width) / 2; break; ...}case CENTER_MODE: case LEFT_MODE: { refcolumn = Xpos; break; ...}case LEFT_MODE: case RIGHT_MODE: { refcolumn = - Xpos + ((xsize - size)*DrawProp.pFont->Width); break; ...} case RIGHT_MODE: default: { refcolumn = Xpos; break; ...}default }switch (Mode) { ... } /* Check that the Start column is located in the screen */ if ((refcolumn < 1) || (refcolumn >= 0x8000)) { refcolumn = 1; }if ((refcolumn < 1) || (refcolumn >= 0x8000)) { ... } /* Send the string character by character on lCD */ while ((*Text != 0) & (((BSP_LCD_GetXSize() - (i*DrawProp.pFont->Width)) & 0xFFFF) >= DrawProp.pFont->Width)) { /* Display one character on LCD */ BSP_LCD_DisplayChar(refcolumn, Ypos, *Text); /* Decrement the column position by 16 */ refcolumn += DrawProp.pFont->Width; /* Point on the next character */ Text++; i++; }while ((*Text != 0) & (((BSP_LCD_GetXSize() - (i*DrawProp.pFont->Width)) & 0xFFFF) >= DrawProp.pFont->Width)) { ... } }{ ... } /** * @brief Displays a character on the LCD. * @param Line: Line where to display the character shape * This parameter can be one of the following values: * @arg 0..9: if the Current fonts is Font16x24 * @arg 0..19: if the Current fonts is Font12x12 or Font8x12 * @arg 0..29: if the Current fonts is Font8x8 * @param ptr: Pointer to string to display on LCD *//* ... */ void BSP_LCD_DisplayStringAtLine(uint16_t Line, uint8_t *ptr) { BSP_LCD_DisplayStringAt(0, LINE(Line), ptr, LEFT_MODE); }{ ... } /** * @brief Reads an LCD pixel. * @param Xpos: X position * @param Ypos: Y position * @retval RGB pixel color *//* ... */ uint16_t BSP_LCD_ReadPixel(uint16_t Xpos, uint16_t Ypos) { uint16_t ret = 0; if(LcdDrv->ReadPixel != NULL) { ret = LcdDrv->ReadPixel(Xpos, Ypos); }if (LcdDrv->ReadPixel != NULL) { ... } return ret; }{ ... } /** * @brief Draws a pixel on LCD. * @param Xpos: X position * @param Ypos: Y position * @param RGB_Code: Pixel color in RGB mode (5-6-5) *//* ... */ void BSP_LCD_DrawPixel(uint16_t Xpos, uint16_t Ypos, uint16_t RGB_Code) { if(LcdDrv->WritePixel != NULL) { LcdDrv->WritePixel(Xpos, Ypos, RGB_Code); }if (LcdDrv->WritePixel != NULL) { ... } }{ ... } /** * @brief Draws an horizontal line. * @param Xpos: X position * @param Ypos: Y position * @param Length: Line length *//* ... */ void BSP_LCD_DrawHLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length) { uint32_t index = 0; if(LcdDrv->DrawHLine != NULL) { LcdDrv->DrawHLine(DrawProp.TextColor, Xpos, Ypos, Length); }if (LcdDrv->DrawHLine != NULL) { ... } else { for(index = 0; index < Length; index++) { BSP_LCD_DrawPixel((Xpos + index), Ypos, DrawProp.TextColor); }for (index = 0; index < Length; index++) { ... } }else { ... } }{ ... } /** * @brief Draws a vertical line. * @param Xpos: X position * @param Ypos: Y position * @param Length: Line length *//* ... */ void BSP_LCD_DrawVLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length) { uint32_t index = 0; if(LcdDrv->DrawVLine != NULL) { LcdDrv->DrawVLine(DrawProp.TextColor, Xpos, Ypos, Length); }if (LcdDrv->DrawVLine != NULL) { ... } else { for(index = 0; index < Length; index++) { BSP_LCD_DrawPixel(Xpos, Ypos + index, DrawProp.TextColor); }for (index = 0; index < Length; index++) { ... } }else { ... } }{ ... } /** * @brief Draws an uni-line (between two points). * @param x1: Point 1 X position * @param y1: Point 1 Y position * @param x2: Point 2 X position * @param y2: Point 2 Y position *//* ... */ void BSP_LCD_DrawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) { int16_t deltax = 0, deltay = 0, x = 0, y = 0, xinc1 = 0, xinc2 = 0, yinc1 = 0, yinc2 = 0, den = 0, num = 0, numadd = 0, numpixels = 0, curpixel = 0; deltax = ABS(x2 - x1); /* The difference between the x's */ deltay = ABS(y2 - y1); /* The difference between the y's */ x = x1; /* Start x off at the first pixel */ y = y1; /* Start y off at the first pixel */ if (x2 >= x1) /* The x-values are increasing */ { xinc1 = 1; xinc2 = 1; ...} else /* The x-values are decreasing */ { xinc1 = -1; xinc2 = -1; }else { ... } if (y2 >= y1) /* The y-values are increasing */ { yinc1 = 1; yinc2 = 1; ...} else /* The y-values are decreasing */ { yinc1 = -1; yinc2 = -1; }else { ... } if (deltax >= deltay) /* There is at least one x-value for every y-value */ { xinc1 = 0; /* Don't change the x when numerator >= denominator */ yinc2 = 0; /* Don't change the y for every iteration */ den = deltax; num = deltax / 2; numadd = deltay; numpixels = deltax; /* There are more x-values than y-values */ ...} else /* There is at least one y-value for every x-value */ { xinc2 = 0; /* Don't change the x for every iteration */ yinc1 = 0; /* Don't change the y when numerator >= denominator */ den = deltay; num = deltay / 2; numadd = deltax; numpixels = deltay; /* There are more y-values than x-values */ }else { ... } for (curpixel = 0; curpixel <= numpixels; curpixel++) { BSP_LCD_DrawPixel(x, y, DrawProp.TextColor); /* Draw the current pixel */ num += numadd; /* Increase the numerator by the top of the fraction */ if (num >= den) /* Check if numerator >= denominator */ { num -= den; /* Calculate the new numerator value */ x += xinc1; /* Change the x as appropriate */ y += yinc1; /* Change the y as appropriate */ ...} x += xinc2; /* Change the x as appropriate */ y += yinc2; /* Change the y as appropriate */ }for (curpixel = 0; curpixel <= numpixels; curpixel++) { ... } }{ ... } /** * @brief Draws a rectangle. * @param Xpos: X position * @param Ypos: Y position * @param Width: Rectangle width * @param Height: Rectangle height *//* ... */ void BSP_LCD_DrawRect(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height) { /* Draw horizontal lines */ BSP_LCD_DrawHLine(Xpos, Ypos, Width); BSP_LCD_DrawHLine(Xpos, (Ypos+ Height), Width); /* Draw vertical lines */ BSP_LCD_DrawVLine(Xpos, Ypos, Height); BSP_LCD_DrawVLine((Xpos + Width), Ypos, Height); }{ ... } /** * @brief Draws a circle. * @param Xpos: X position * @param Ypos: Y position * @param Radius: Circle radius *//* ... */ void BSP_LCD_DrawCircle(uint16_t Xpos, uint16_t Ypos, uint16_t Radius) { int32_t decision; /* Decision Variable */ uint32_t current_x; /* Current X Value */ uint32_t current_y; /* Current Y Value */ decision = 3 - (Radius << 1); current_x = 0; current_y = Radius; while (current_x <= current_y) { BSP_LCD_DrawPixel((Xpos + current_x), (Ypos - current_y), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos - current_x), (Ypos - current_y), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos + current_y), (Ypos - current_x), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos - current_y), (Ypos - current_x), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos + current_x), (Ypos + current_y), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos - current_x), (Ypos + current_y), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos + current_y), (Ypos + current_x), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos - current_y), (Ypos + current_x), DrawProp.TextColor); /* Initialize the font */ BSP_LCD_SetFont(&LCD_DEFAULT_FONT); if (decision < 0) { decision += (current_x << 2) + 6; }if (decision < 0) { ... } else { decision += ((current_x - current_y) << 2) + 10; current_y--; }else { ... } current_x++; }while (current_x <= current_y) { ... } }{ ... } /** * @brief Draws an poly-line (between many points). * @param Points: Pointer to the points array * @param PointCount: Number of points *//* ... */ void BSP_LCD_DrawPolygon(pPoint Points, uint16_t PointCount) { int16_t x = 0, y = 0; if(PointCount < 2) { return; }if (PointCount < 2) { ... } BSP_LCD_DrawLine(Points->X, Points->Y, (Points+PointCount-1)->X, (Points+PointCount-1)->Y); while(--PointCount) { x = Points->X; y = Points->Y; Points++; BSP_LCD_DrawLine(x, y, Points->X, Points->Y); }while (--PointCount) { ... } }{ ... } /** * @brief Draws an ellipse on LCD. * @param Xpos: X position * @param Ypos: Y position * @param XRadius: Ellipse X radius * @param YRadius: Ellipse Y radius *//* ... */ void BSP_LCD_DrawEllipse(int Xpos, int Ypos, int XRadius, int YRadius) { int x = 0, y = -YRadius, err = 2-2*XRadius, e2; float k = 0, rad1 = 0, rad2 = 0; rad1 = XRadius; rad2 = YRadius; k = (float)(rad2/rad1); do { BSP_LCD_DrawPixel((Xpos-(uint16_t)(x/k)), (Ypos+y), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos+(uint16_t)(x/k)), (Ypos+y), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos+(uint16_t)(x/k)), (Ypos-y), DrawProp.TextColor); BSP_LCD_DrawPixel((Xpos-(uint16_t)(x/k)), (Ypos-y), DrawProp.TextColor); e2 = err; if (e2 <= x) { err += ++x*2+1; if (-y == x && e2 <= y) e2 = 0; }if (e2 <= x) { ... } if (e2 > y) err += ++y*2+1; ...} while (y <= 0); }{ ... } /** * @brief Draws a bitmap picture (16 bpp). * @param Xpos: Bmp X position in the LCD * @param Ypos: Bmp Y position in the LCD * @param pbmp: Pointer to Bmp picture address. *//* ... */ void BSP_LCD_DrawBitmap(uint16_t Xpos, uint16_t Ypos, uint8_t *pbmp) { uint32_t height = 0; uint32_t width = 0; /* Read bitmap width */ width = pbmp[18] + (pbmp[19] << 8) + (pbmp[20] << 16) + (pbmp[21] << 24); /* Read bitmap height */ height = pbmp[22] + (pbmp[23] << 8) + (pbmp[24] << 16) + (pbmp[25] << 24); SetDisplayWindow(Xpos, Ypos, width, height); if(LcdDrv->DrawBitmap != NULL) { LcdDrv->DrawBitmap(Xpos, Ypos, pbmp); }if (LcdDrv->DrawBitmap != NULL) { ... } SetDisplayWindow(0, 0, BSP_LCD_GetXSize(), BSP_LCD_GetYSize()); }{ ... } /** * @brief Draws RGB Image (16 bpp). * @param Xpos: X position in the LCD * @param Ypos: Y position in the LCD * @param Xsize: X size in the LCD * @param Ysize: Y size in the LCD * @param pdata: Pointer to the RGB Image address. *//* ... */ void BSP_LCD_DrawRGBImage(uint16_t Xpos, uint16_t Ypos, uint16_t Xsize, uint16_t Ysize, uint8_t *pdata) { SetDisplayWindow(Xpos, Ypos, Xsize, Ysize); if(LcdDrv->DrawRGBImage != NULL) { LcdDrv->DrawRGBImage(Xpos, Ypos, Xsize, Ysize, pdata); }if (LcdDrv->DrawRGBImage != NULL) { ... } SetDisplayWindow(0, 0, BSP_LCD_GetXSize(), BSP_LCD_GetYSize()); }{ ... } /** * @brief Draws a full rectangle. * @param Xpos: X position * @param Ypos: Y position * @param Width: Rectangle width * @param Height: Rectangle height *//* ... */ void BSP_LCD_FillRect(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height) { BSP_LCD_SetTextColor(DrawProp.TextColor); do { BSP_LCD_DrawHLine(Xpos, Ypos++, Width); ...} while(Height--); }{ ... } /** * @brief Draws a full circle. * @param Xpos: X position * @param Ypos: Y position * @param Radius: Circle radius *//* ... */ void BSP_LCD_FillCircle(uint16_t Xpos, uint16_t Ypos, uint16_t Radius) { int32_t decision; /* Decision Variable */ uint32_t current_x; /* Current X Value */ uint32_t current_y; /* Current Y Value */ decision = 3 - (Radius << 1); current_x = 0; current_y = Radius; BSP_LCD_SetTextColor(DrawProp.TextColor); while (current_x <= current_y) { if(current_y > 0) { BSP_LCD_DrawHLine(Xpos - current_y, Ypos + current_x, 2*current_y); BSP_LCD_DrawHLine(Xpos - current_y, Ypos - current_x, 2*current_y); }if (current_y > 0) { ... } if(current_x > 0) { BSP_LCD_DrawHLine(Xpos - current_x, Ypos - current_y, 2*current_x); BSP_LCD_DrawHLine(Xpos - current_x, Ypos + current_y, 2*current_x); }if (current_x > 0) { ... } if (decision < 0) { decision += (current_x << 2) + 6; }if (decision < 0) { ... } else { decision += ((current_x - current_y) << 2) + 10; current_y--; }else { ... } current_x++; }while (current_x <= current_y) { ... } BSP_LCD_SetTextColor(DrawProp.TextColor); BSP_LCD_DrawCircle(Xpos, Ypos, Radius); }{ ... } /** * @brief Draws a full poly-line (between many points). * @param Points: Pointer to the points array * @param PointCount: Number of points *//* ... */ void BSP_LCD_FillPolygon(pPoint Points, uint16_t PointCount) { int16_t X = 0, Y = 0, X2 = 0, Y2 = 0, X_center = 0, Y_center = 0, X_first = 0, Y_first = 0, pixelX = 0, pixelY = 0, counter = 0; uint16_t IMAGE_LEFT = 0, IMAGE_RIGHT = 0, IMAGE_TOP = 0, IMAGE_BOTTOM = 0; IMAGE_LEFT = IMAGE_RIGHT = Points->X; IMAGE_TOP= IMAGE_BOTTOM = Points->Y; for(counter = 1; counter < PointCount; counter++) { pixelX = POLY_X(counter); if(pixelX < IMAGE_LEFT) { IMAGE_LEFT = pixelX; }if (pixelX < IMAGE_LEFT) { ... } if(pixelX > IMAGE_RIGHT) { IMAGE_RIGHT = pixelX; }if (pixelX > IMAGE_RIGHT) { ... } pixelY = POLY_Y(counter); if(pixelY < IMAGE_TOP) { IMAGE_TOP = pixelY; }if (pixelY < IMAGE_TOP) { ... } if(pixelY > IMAGE_BOTTOM) { IMAGE_BOTTOM = pixelY; }if (pixelY > IMAGE_BOTTOM) { ... } }for (counter = 1; counter < PointCount; counter++) { ... } if(PointCount < 2) { return; }if (PointCount < 2) { ... } X_center = (IMAGE_LEFT + IMAGE_RIGHT)/2; Y_center = (IMAGE_BOTTOM + IMAGE_TOP)/2; X_first = Points->X; Y_first = Points->Y; while(--PointCount) { X = Points->X; Y = Points->Y; Points++; X2 = Points->X; Y2 = Points->Y; FillTriangle(X, X2, X_center, Y, Y2, Y_center); FillTriangle(X, X_center, X2, Y, Y_center, Y2); FillTriangle(X_center, X2, X, Y_center, Y2, Y); }while (--PointCount) { ... } FillTriangle(X_first, X2, X_center, Y_first, Y2, Y_center); FillTriangle(X_first, X_center, X2, Y_first, Y_center, Y2); FillTriangle(X_center, X2, X_first, Y_center, Y2, Y_first); }{ ... } /** * @brief Draws a full ellipse. * @param Xpos: X position * @param Ypos: Y position * @param XRadius: Ellipse X radius * @param YRadius: Ellipse Y radius *//* ... */ void BSP_LCD_FillEllipse(int Xpos, int Ypos, int XRadius, int YRadius) { int x = 0, y = -YRadius, err = 2-2*XRadius, e2; float k = 0, rad1 = 0, rad2 = 0; rad1 = XRadius; rad2 = YRadius; k = (float)(rad2/rad1); do { BSP_LCD_DrawHLine((Xpos-(uint16_t)(x/k)), (Ypos+y), (2*(uint16_t)(x/k) + 1)); BSP_LCD_DrawHLine((Xpos-(uint16_t)(x/k)), (Ypos-y), (2*(uint16_t)(x/k) + 1)); e2 = err; if (e2 <= x) { err += ++x*2+1; if (-y == x && e2 <= y) e2 = 0; }if (e2 <= x) { ... } if (e2 > y) err += ++y*2+1; ...} while (y <= 0); }{ ... } /** * @brief Enables the display. *//* ... */ void BSP_LCD_DisplayOn(void) { LcdDrv->DisplayOn(); }{ ... } /** * @brief Disables the display. *//* ... */ void BSP_LCD_DisplayOff(void) { LcdDrv->DisplayOff(); }{ ... } /****************************************************************************** Static Functions *******************************************************************************//* ... */ /** * @brief Draws a character on LCD. * @param Xpos: Line where to display the character shape * @param Ypos: Start column address * @param c: Pointer to the character data *//* ... */ static void DrawChar(uint16_t Xpos, uint16_t Ypos, const uint8_t *c) { uint32_t i = 0, j = 0; uint16_t height, width; uint8_t offset; uint8_t *pchar; uint32_t line; height = DrawProp.pFont->Height; width = DrawProp.pFont->Width; offset = 8 *((width + 7)/8) - width ; for(i = 0; i < height; i++) { pchar = ((uint8_t *)c + (width + 7)/8 * i); switch(((width + 7)/8)) { case 1: line = pchar[0]; break; case 1: case 2: line = (pchar[0]<< 8) | pchar[1]; break; case 2: case 3: default: line = (pchar[0]<< 16) | (pchar[1]<< 8) | pchar[2]; break;default }switch (((width + 7)/8)) { ... } for (j = 0; j < width; j++) { if(line & (1 << (width- j + offset- 1))) { BSP_LCD_DrawPixel((Xpos + j), Ypos, DrawProp.TextColor); }if (line & (1 << (width- j + offset- 1))) { ... } else { BSP_LCD_DrawPixel((Xpos + j), Ypos, DrawProp.BackColor); }else { ... } }for (j = 0; j < width; j++) { ... } Ypos++; }for (i = 0; i < height; i++) { ... } }{ ... } /** * @brief Sets display window. * @param Xpos: LCD X position * @param Ypos: LCD Y position * @param Width: LCD window width * @param Height: LCD window height *//* ... */ static void SetDisplayWindow(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height) { if(LcdDrv->SetDisplayWindow != NULL) { LcdDrv->SetDisplayWindow(Xpos, Ypos, Width, Height); }if (LcdDrv->SetDisplayWindow != NULL) { ... } }{ ... } /** * @brief Fills a triangle (between 3 points). * @param x1: Point 1 X position * @param y1: Point 1 Y position * @param x2: Point 2 X position * @param y2: Point 2 Y position * @param x3: Point 3 X position * @param y3: Point 3 Y position *//* ... */ static void FillTriangle(uint16_t x1, uint16_t x2, uint16_t x3, uint16_t y1, uint16_t y2, uint16_t y3) { int16_t deltax = 0, deltay = 0, x = 0, y = 0, xinc1 = 0, xinc2 = 0, yinc1 = 0, yinc2 = 0, den = 0, num = 0, numadd = 0, numpixels = 0, curpixel = 0; deltax = ABS(x2 - x1); /* The difference between the x's */ deltay = ABS(y2 - y1); /* The difference between the y's */ x = x1; /* Start x off at the first pixel */ y = y1; /* Start y off at the first pixel */ if (x2 >= x1) /* The x-values are increasing */ { xinc1 = 1; xinc2 = 1; ...} else /* The x-values are decreasing */ { xinc1 = -1; xinc2 = -1; }else { ... } if (y2 >= y1) /* The y-values are increasing */ { yinc1 = 1; yinc2 = 1; ...} else /* The y-values are decreasing */ { yinc1 = -1; yinc2 = -1; }else { ... } if (deltax >= deltay) /* There is at least one x-value for every y-value */ { xinc1 = 0; /* Don't change the x when numerator >= denominator */ yinc2 = 0; /* Don't change the y for every iteration */ den = deltax; num = deltax / 2; numadd = deltay; numpixels = deltax; /* There are more x-values than y-values */ ...} else /* There is at least one y-value for every x-value */ { xinc2 = 0; /* Don't change the x for every iteration */ yinc1 = 0; /* Don't change the y when numerator >= denominator */ den = deltay; num = deltay / 2; numadd = deltax; numpixels = deltay; /* There are more y-values than x-values */ }else { ... } for (curpixel = 0; curpixel <= numpixels; curpixel++) { BSP_LCD_DrawLine(x, y, x3, y3); num += numadd; /* Increase the numerator by the top of the fraction */ if (num >= den) /* Check if numerator >= denominator */ { num -= den; /* Calculate the new numerator value */ x += xinc1; /* Change the x as appropriate */ y += yinc1; /* Change the y as appropriate */ ...} x += xinc2; /* Change the x as appropriate */ y += yinc2; /* Change the y as appropriate */ }for (curpixel = 0; curpixel <= numpixels; curpixel++) { ... } }{ ... } /** * @} *//* ... */ /** * @} *//* ... */ /** * @} *//* ... */ /** * @} *//* ... */
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