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/* ... */
/* ... */
#include "stm32446e_eval_lcd.h"
#include "../../../Utilities/Fonts/fonts.h"
#include "../../../Utilities/Fonts/font24.c"
#include "../../../Utilities/Fonts/font20.c"
#include "../../../Utilities/Fonts/font16.c"
#include "../../../Utilities/Fonts/font12.c"
#include "../../../Utilities/Fonts/font8.c"
7 includes
/* ... */
/* ... */
/* ... */
/* ... */
/* ... */
/* ... */
#define POLY_X(Z) ((int32_t)((Points + Z)->X))
#define POLY_Y(Z) ((int32_t)((Points + Z)->Y))
/* ... */
/* ... */
#define ABS(X) ((X) > 0 ? (X) : -(X))
/* ... */
/* ... */
LCD_DrawPropTypeDef DrawProp;
static LCD_DrvTypeDef *LcdDrv;
/* ... */
/* ... */
static void DrawChar(uint16_t Xpos, uint16_t Ypos, const uint8_t *c);
static void SetDisplayWindow(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height);
static void FillTriangle(uint16_t x1, uint16_t x2, uint16_t x3, uint16_t y1, uint16_t y2, uint16_t y3);
/* ... */
/* ... */
/* ... */
uint8_t BSP_LCD_Init(void)
{
uint8_t ret = LCD_ERROR;
DrawProp.BackColor = 0xFFFF;
DrawProp.pFont = &Font24;
DrawProp.TextColor = 0x0000;
if(ili9325_drv.ReadID() == ILI9325_ID)
{
LcdDrv = &ili9325_drv;
LcdDrv->Init();
BSP_LCD_SetFont(&LCD_DEFAULT_FONT);
ret = LCD_OK;
}if (ili9325_drv.ReadID() == ILI9325_ID) { ... }
return ret;
}{ ... }
/* ... */
uint8_t BSP_LCD_DeInit(void)
{
return LCD_OK;
}{ ... }
/* ... */
uint32_t BSP_LCD_GetXSize(void)
{
return(LcdDrv->GetLcdPixelWidth());
}{ ... }
/* ... */
uint32_t BSP_LCD_GetYSize(void)
{
return(LcdDrv->GetLcdPixelHeight());
}{ ... }
/* ... */
uint16_t BSP_LCD_GetTextColor(void)
{
return DrawProp.TextColor;
}{ ... }
/* ... */
uint16_t BSP_LCD_GetBackColor(void)
{
return DrawProp.BackColor;
}{ ... }
/* ... */
void BSP_LCD_SetTextColor(uint16_t Color)
{
DrawProp.TextColor = Color;
}{ ... }
/* ... */
void BSP_LCD_SetBackColor(uint16_t Color)
{
DrawProp.BackColor = Color;
}{ ... }
/* ... */
void BSP_LCD_SetFont(sFONT *fonts)
{
DrawProp.pFont = fonts;
}{ ... }
/* ... */
sFONT *BSP_LCD_GetFont(void)
{
return DrawProp.pFont;
}{ ... }
/* ... */
void BSP_LCD_Clear(uint16_t Color)
{
uint32_t counter = 0;
uint32_t y_size = 0;
uint32_t color_backup = DrawProp.TextColor;
DrawProp.TextColor = Color;
y_size = BSP_LCD_GetYSize();
for(counter = 0; counter < y_size; counter++)
{
BSP_LCD_DrawHLine(0, counter, BSP_LCD_GetXSize());
}for (counter = 0; counter < y_size; counter++) { ... }
DrawProp.TextColor = color_backup;
BSP_LCD_SetTextColor(DrawProp.TextColor);
}{ ... }
/* ... */
void BSP_LCD_ClearStringLine(uint16_t Line)
{
uint32_t color_backup = DrawProp.TextColor;
DrawProp.TextColor = DrawProp.BackColor;;
BSP_LCD_FillRect(0, (Line * DrawProp.pFont->Height), BSP_LCD_GetXSize(), DrawProp.pFont->Height);
DrawProp.TextColor = color_backup;
BSP_LCD_SetTextColor(DrawProp.TextColor);
}{ ... }
/* ... */
void BSP_LCD_DisplayChar(uint16_t Xpos, uint16_t Ypos, uint8_t Ascii)
{
DrawChar(Xpos, Ypos, &DrawProp.pFont->table[(Ascii-' ') *\
DrawProp.pFont->Height * ((DrawProp.pFont->Width + 7) / 8)]);
}{ ... }
/* ... */
void BSP_LCD_DisplayStringAt(uint16_t Xpos, uint16_t Ypos, uint8_t *Text, Line_ModeTypdef Mode)
{
uint16_t refcolumn = 1, i = 0;
uint32_t size = 0, xsize = 0;
uint8_t *ptr = Text;
while (*ptr++) size ++ ;
xsize = (BSP_LCD_GetXSize()/DrawProp.pFont->Width);
switch (Mode)
{
case CENTER_MODE:
{
refcolumn = Xpos + ((xsize - size)* DrawProp.pFont->Width) / 2;
break;
...}case CENTER_MODE:
case LEFT_MODE:
{
refcolumn = Xpos;
break;
...}case LEFT_MODE:
case RIGHT_MODE:
{
refcolumn = - Xpos + ((xsize - size)*DrawProp.pFont->Width);
break;
...} case RIGHT_MODE:
default:
{
refcolumn = Xpos;
break;
...}default
}switch (Mode) { ... }
if ((refcolumn < 1) || (refcolumn >= 0x8000))
{
refcolumn = 1;
}if ((refcolumn < 1) || (refcolumn >= 0x8000)) { ... }
while ((*Text != 0) & (((BSP_LCD_GetXSize() - (i*DrawProp.pFont->Width)) & 0xFFFF) >= DrawProp.pFont->Width))
{
BSP_LCD_DisplayChar(refcolumn, Ypos, *Text);
refcolumn += DrawProp.pFont->Width;
Text++;
i++;
}while ((*Text != 0) & (((BSP_LCD_GetXSize() - (i*DrawProp.pFont->Width)) & 0xFFFF) >= DrawProp.pFont->Width)) { ... }
}{ ... }
/* ... */
void BSP_LCD_DisplayStringAtLine(uint16_t Line, uint8_t *ptr)
{
BSP_LCD_DisplayStringAt(0, LINE(Line), ptr, LEFT_MODE);
}{ ... }
/* ... */
uint16_t BSP_LCD_ReadPixel(uint16_t Xpos, uint16_t Ypos)
{
uint16_t ret = 0;
if(LcdDrv->ReadPixel != NULL)
{
ret = LcdDrv->ReadPixel(Xpos, Ypos);
}if (LcdDrv->ReadPixel != NULL) { ... }
return ret;
}{ ... }
/* ... */
void BSP_LCD_DrawPixel(uint16_t Xpos, uint16_t Ypos, uint16_t RGB_Code)
{
if(LcdDrv->WritePixel != NULL)
{
LcdDrv->WritePixel(Xpos, Ypos, RGB_Code);
}if (LcdDrv->WritePixel != NULL) { ... }
}{ ... }
/* ... */
void BSP_LCD_DrawHLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length)
{
uint32_t index = 0;
if(LcdDrv->DrawHLine != NULL)
{
LcdDrv->DrawHLine(DrawProp.TextColor, Xpos, Ypos, Length);
}if (LcdDrv->DrawHLine != NULL) { ... }
else
{
for(index = 0; index < Length; index++)
{
BSP_LCD_DrawPixel((Xpos + index), Ypos, DrawProp.TextColor);
}for (index = 0; index < Length; index++) { ... }
}else { ... }
}{ ... }
/* ... */
void BSP_LCD_DrawVLine(uint16_t Xpos, uint16_t Ypos, uint16_t Length)
{
uint32_t index = 0;
if(LcdDrv->DrawVLine != NULL)
{
LcdDrv->DrawVLine(DrawProp.TextColor, Xpos, Ypos, Length);
}if (LcdDrv->DrawVLine != NULL) { ... }
else
{
for(index = 0; index < Length; index++)
{
BSP_LCD_DrawPixel(Xpos, Ypos + index, DrawProp.TextColor);
}for (index = 0; index < Length; index++) { ... }
}else { ... }
}{ ... }
/* ... */
void BSP_LCD_DrawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2)
{
int16_t deltax = 0, deltay = 0, x = 0, y = 0, xinc1 = 0, xinc2 = 0,
yinc1 = 0, yinc2 = 0, den = 0, num = 0, numadd = 0, numpixels = 0,
curpixel = 0;
deltax = ABS(x2 - x1);
deltay = ABS(y2 - y1);
x = x1;
y = y1;
if (x2 >= x1)
{
xinc1 = 1;
xinc2 = 1;
...}
else
{
xinc1 = -1;
xinc2 = -1;
}else { ... }
if (y2 >= y1)
{
yinc1 = 1;
yinc2 = 1;
...}
else
{
yinc1 = -1;
yinc2 = -1;
}else { ... }
if (deltax >= deltay)
{
xinc1 = 0;
yinc2 = 0;
den = deltax;
num = deltax / 2;
numadd = deltay;
numpixels = deltax;
...}
else
{
xinc2 = 0;
yinc1 = 0;
den = deltay;
num = deltay / 2;
numadd = deltax;
numpixels = deltay;
}else { ... }
for (curpixel = 0; curpixel <= numpixels; curpixel++)
{
BSP_LCD_DrawPixel(x, y, DrawProp.TextColor);
num += numadd;
if (num >= den)
{
num -= den;
x += xinc1;
y += yinc1;
...}
x += xinc2;
y += yinc2;
}for (curpixel = 0; curpixel <= numpixels; curpixel++) { ... }
}{ ... }
/* ... */
void BSP_LCD_DrawRect(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height)
{
BSP_LCD_DrawHLine(Xpos, Ypos, Width);
BSP_LCD_DrawHLine(Xpos, (Ypos+ Height), Width);
BSP_LCD_DrawVLine(Xpos, Ypos, Height);
BSP_LCD_DrawVLine((Xpos + Width), Ypos, Height);
}{ ... }
/* ... */
void BSP_LCD_DrawCircle(uint16_t Xpos, uint16_t Ypos, uint16_t Radius)
{
int32_t decision;
uint32_t current_x;
uint32_t current_y;
decision = 3 - (Radius << 1);
current_x = 0;
current_y = Radius;
while (current_x <= current_y)
{
BSP_LCD_DrawPixel((Xpos + current_x), (Ypos - current_y), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos - current_x), (Ypos - current_y), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos + current_y), (Ypos - current_x), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos - current_y), (Ypos - current_x), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos + current_x), (Ypos + current_y), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos - current_x), (Ypos + current_y), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos + current_y), (Ypos + current_x), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos - current_y), (Ypos + current_x), DrawProp.TextColor);
BSP_LCD_SetFont(&LCD_DEFAULT_FONT);
if (decision < 0)
{
decision += (current_x << 2) + 6;
}if (decision < 0) { ... }
else
{
decision += ((current_x - current_y) << 2) + 10;
current_y--;
}else { ... }
current_x++;
}while (current_x <= current_y) { ... }
}{ ... }
/* ... */
void BSP_LCD_DrawPolygon(pPoint Points, uint16_t PointCount)
{
int16_t x = 0, y = 0;
if(PointCount < 2)
{
return;
}if (PointCount < 2) { ... }
BSP_LCD_DrawLine(Points->X, Points->Y, (Points+PointCount-1)->X, (Points+PointCount-1)->Y);
while(--PointCount)
{
x = Points->X;
y = Points->Y;
Points++;
BSP_LCD_DrawLine(x, y, Points->X, Points->Y);
}while (--PointCount) { ... }
}{ ... }
/* ... */
void BSP_LCD_DrawEllipse(int Xpos, int Ypos, int XRadius, int YRadius)
{
int x = 0, y = -YRadius, err = 2-2*XRadius, e2;
float k = 0, rad1 = 0, rad2 = 0;
rad1 = XRadius;
rad2 = YRadius;
k = (float)(rad2/rad1);
do {
BSP_LCD_DrawPixel((Xpos-(uint16_t)(x/k)), (Ypos+y), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos+(uint16_t)(x/k)), (Ypos+y), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos+(uint16_t)(x/k)), (Ypos-y), DrawProp.TextColor);
BSP_LCD_DrawPixel((Xpos-(uint16_t)(x/k)), (Ypos-y), DrawProp.TextColor);
e2 = err;
if (e2 <= x) {
err += ++x*2+1;
if (-y == x && e2 <= y) e2 = 0;
}if (e2 <= x) { ... }
if (e2 > y) err += ++y*2+1;
...}
while (y <= 0);
}{ ... }
/* ... */
void BSP_LCD_DrawBitmap(uint16_t Xpos, uint16_t Ypos, uint8_t *pbmp)
{
uint32_t height = 0;
uint32_t width = 0;
width = pbmp[18] + (pbmp[19] << 8) + (pbmp[20] << 16) + (pbmp[21] << 24);
height = pbmp[22] + (pbmp[23] << 8) + (pbmp[24] << 16) + (pbmp[25] << 24);
SetDisplayWindow(Xpos, Ypos, width, height);
if(LcdDrv->DrawBitmap != NULL)
{
LcdDrv->DrawBitmap(Xpos, Ypos, pbmp);
}if (LcdDrv->DrawBitmap != NULL) { ... }
SetDisplayWindow(0, 0, BSP_LCD_GetXSize(), BSP_LCD_GetYSize());
}{ ... }
/* ... */
void BSP_LCD_DrawRGBImage(uint16_t Xpos, uint16_t Ypos, uint16_t Xsize, uint16_t Ysize, uint8_t *pdata)
{
SetDisplayWindow(Xpos, Ypos, Xsize, Ysize);
if(LcdDrv->DrawRGBImage != NULL)
{
LcdDrv->DrawRGBImage(Xpos, Ypos, Xsize, Ysize, pdata);
}if (LcdDrv->DrawRGBImage != NULL) { ... }
SetDisplayWindow(0, 0, BSP_LCD_GetXSize(), BSP_LCD_GetYSize());
}{ ... }
/* ... */
void BSP_LCD_FillRect(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height)
{
BSP_LCD_SetTextColor(DrawProp.TextColor);
do
{
BSP_LCD_DrawHLine(Xpos, Ypos++, Width);
...}
while(Height--);
}{ ... }
/* ... */
void BSP_LCD_FillCircle(uint16_t Xpos, uint16_t Ypos, uint16_t Radius)
{
int32_t decision;
uint32_t current_x;
uint32_t current_y;
decision = 3 - (Radius << 1);
current_x = 0;
current_y = Radius;
BSP_LCD_SetTextColor(DrawProp.TextColor);
while (current_x <= current_y)
{
if(current_y > 0)
{
BSP_LCD_DrawHLine(Xpos - current_y, Ypos + current_x, 2*current_y);
BSP_LCD_DrawHLine(Xpos - current_y, Ypos - current_x, 2*current_y);
}if (current_y > 0) { ... }
if(current_x > 0)
{
BSP_LCD_DrawHLine(Xpos - current_x, Ypos - current_y, 2*current_x);
BSP_LCD_DrawHLine(Xpos - current_x, Ypos + current_y, 2*current_x);
}if (current_x > 0) { ... }
if (decision < 0)
{
decision += (current_x << 2) + 6;
}if (decision < 0) { ... }
else
{
decision += ((current_x - current_y) << 2) + 10;
current_y--;
}else { ... }
current_x++;
}while (current_x <= current_y) { ... }
BSP_LCD_SetTextColor(DrawProp.TextColor);
BSP_LCD_DrawCircle(Xpos, Ypos, Radius);
}{ ... }
/* ... */
void BSP_LCD_FillPolygon(pPoint Points, uint16_t PointCount)
{
int16_t X = 0, Y = 0, X2 = 0, Y2 = 0, X_center = 0, Y_center = 0, X_first = 0, Y_first = 0, pixelX = 0, pixelY = 0, counter = 0;
uint16_t IMAGE_LEFT = 0, IMAGE_RIGHT = 0, IMAGE_TOP = 0, IMAGE_BOTTOM = 0;
IMAGE_LEFT = IMAGE_RIGHT = Points->X;
IMAGE_TOP= IMAGE_BOTTOM = Points->Y;
for(counter = 1; counter < PointCount; counter++)
{
pixelX = POLY_X(counter);
if(pixelX < IMAGE_LEFT)
{
IMAGE_LEFT = pixelX;
}if (pixelX < IMAGE_LEFT) { ... }
if(pixelX > IMAGE_RIGHT)
{
IMAGE_RIGHT = pixelX;
}if (pixelX > IMAGE_RIGHT) { ... }
pixelY = POLY_Y(counter);
if(pixelY < IMAGE_TOP)
{
IMAGE_TOP = pixelY;
}if (pixelY < IMAGE_TOP) { ... }
if(pixelY > IMAGE_BOTTOM)
{
IMAGE_BOTTOM = pixelY;
}if (pixelY > IMAGE_BOTTOM) { ... }
}for (counter = 1; counter < PointCount; counter++) { ... }
if(PointCount < 2)
{
return;
}if (PointCount < 2) { ... }
X_center = (IMAGE_LEFT + IMAGE_RIGHT)/2;
Y_center = (IMAGE_BOTTOM + IMAGE_TOP)/2;
X_first = Points->X;
Y_first = Points->Y;
while(--PointCount)
{
X = Points->X;
Y = Points->Y;
Points++;
X2 = Points->X;
Y2 = Points->Y;
FillTriangle(X, X2, X_center, Y, Y2, Y_center);
FillTriangle(X, X_center, X2, Y, Y_center, Y2);
FillTriangle(X_center, X2, X, Y_center, Y2, Y);
}while (--PointCount) { ... }
FillTriangle(X_first, X2, X_center, Y_first, Y2, Y_center);
FillTriangle(X_first, X_center, X2, Y_first, Y_center, Y2);
FillTriangle(X_center, X2, X_first, Y_center, Y2, Y_first);
}{ ... }
/* ... */
void BSP_LCD_FillEllipse(int Xpos, int Ypos, int XRadius, int YRadius)
{
int x = 0, y = -YRadius, err = 2-2*XRadius, e2;
float k = 0, rad1 = 0, rad2 = 0;
rad1 = XRadius;
rad2 = YRadius;
k = (float)(rad2/rad1);
do
{
BSP_LCD_DrawHLine((Xpos-(uint16_t)(x/k)), (Ypos+y), (2*(uint16_t)(x/k) + 1));
BSP_LCD_DrawHLine((Xpos-(uint16_t)(x/k)), (Ypos-y), (2*(uint16_t)(x/k) + 1));
e2 = err;
if (e2 <= x)
{
err += ++x*2+1;
if (-y == x && e2 <= y) e2 = 0;
}if (e2 <= x) { ... }
if (e2 > y) err += ++y*2+1;
...}
while (y <= 0);
}{ ... }
/* ... */
void BSP_LCD_DisplayOn(void)
{
LcdDrv->DisplayOn();
}{ ... }
/* ... */
void BSP_LCD_DisplayOff(void)
{
LcdDrv->DisplayOff();
}{ ... }
/* ... */
/* ... */
static void DrawChar(uint16_t Xpos, uint16_t Ypos, const uint8_t *c)
{
uint32_t i = 0, j = 0;
uint16_t height, width;
uint8_t offset;
uint8_t *pchar;
uint32_t line;
height = DrawProp.pFont->Height;
width = DrawProp.pFont->Width;
offset = 8 *((width + 7)/8) - width ;
for(i = 0; i < height; i++)
{
pchar = ((uint8_t *)c + (width + 7)/8 * i);
switch(((width + 7)/8))
{
case 1:
line = pchar[0];
break;
case 1:
case 2:
line = (pchar[0]<< 8) | pchar[1];
break;
case 2:
case 3:
default:
line = (pchar[0]<< 16) | (pchar[1]<< 8) | pchar[2];
break;default
}switch (((width + 7)/8)) { ... }
for (j = 0; j < width; j++)
{
if(line & (1 << (width- j + offset- 1)))
{
BSP_LCD_DrawPixel((Xpos + j), Ypos, DrawProp.TextColor);
}if (line & (1 << (width- j + offset- 1))) { ... }
else
{
BSP_LCD_DrawPixel((Xpos + j), Ypos, DrawProp.BackColor);
}else { ... }
}for (j = 0; j < width; j++) { ... }
Ypos++;
}for (i = 0; i < height; i++) { ... }
}{ ... }
/* ... */
static void SetDisplayWindow(uint16_t Xpos, uint16_t Ypos, uint16_t Width, uint16_t Height)
{
if(LcdDrv->SetDisplayWindow != NULL)
{
LcdDrv->SetDisplayWindow(Xpos, Ypos, Width, Height);
}if (LcdDrv->SetDisplayWindow != NULL) { ... }
}{ ... }
/* ... */
static void FillTriangle(uint16_t x1, uint16_t x2, uint16_t x3, uint16_t y1, uint16_t y2, uint16_t y3)
{
int16_t deltax = 0, deltay = 0, x = 0, y = 0, xinc1 = 0, xinc2 = 0,
yinc1 = 0, yinc2 = 0, den = 0, num = 0, numadd = 0, numpixels = 0,
curpixel = 0;
deltax = ABS(x2 - x1);
deltay = ABS(y2 - y1);
x = x1;
y = y1;
if (x2 >= x1)
{
xinc1 = 1;
xinc2 = 1;
...}
else
{
xinc1 = -1;
xinc2 = -1;
}else { ... }
if (y2 >= y1)
{
yinc1 = 1;
yinc2 = 1;
...}
else
{
yinc1 = -1;
yinc2 = -1;
}else { ... }
if (deltax >= deltay)
{
xinc1 = 0;
yinc2 = 0;
den = deltax;
num = deltax / 2;
numadd = deltay;
numpixels = deltax;
...}
else
{
xinc2 = 0;
yinc1 = 0;
den = deltay;
num = deltay / 2;
numadd = deltax;
numpixels = deltay;
}else { ... }
for (curpixel = 0; curpixel <= numpixels; curpixel++)
{
BSP_LCD_DrawLine(x, y, x3, y3);
num += numadd;
if (num >= den)
{
num -= den;
x += xinc1;
y += yinc1;
...}
x += xinc2;
y += yinc2;
}for (curpixel = 0; curpixel <= numpixels; curpixel++) { ... }
}{ ... }
/* ... */
/* ... */
/* ... */
/* ... */