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/* ... */
#include <string.h>
#include "esp_err.h"
#include "esp_mesh.h"
#include "mesh_light.h"
#include "driver/gpio.h"
#include "driver/ledc.h"6 includes
/* ... */
#define LEDC_IO_0 (0)
#define LEDC_IO_1 (2)
#define LEDC_IO_2 (4)
#define LEDC_IO_3 (5)
/* ... */
static bool s_light_inited = false;
/* ... */
esp_err_t mesh_light_init(void)
{
if (s_light_inited == true) {
return ESP_OK;
}{...}
s_light_inited = true;
ledc_timer_config_t ledc_timer = {
.duty_resolution = LEDC_TIMER_13_BIT,
.freq_hz = 5000,
.speed_mode = LEDC_LOW_SPEED_MODE,
.timer_num = LEDC_TIMER_0,
.clk_cfg = LEDC_AUTO_CLK,
}{...};
#ifdef CONFIG_IDF_TARGET_ESP32
ledc_timer.speed_mode = LEDC_HIGH_SPEED_MODE;
#endif
ledc_timer_config(&ledc_timer);
ledc_channel_config_t ledc_channel = {
.channel = LEDC_CHANNEL_0,
.duty = 100,
.gpio_num = LEDC_IO_0,
.intr_type = LEDC_INTR_FADE_END,
.speed_mode = LEDC_LOW_SPEED_MODE,
.timer_sel = LEDC_TIMER_0,
.hpoint = 0,
}{...};
ledc_channel_config(&ledc_channel);
ledc_channel.channel = LEDC_CHANNEL_1;
ledc_channel.gpio_num = LEDC_IO_1;
ledc_channel_config(&ledc_channel);
ledc_channel.channel = LEDC_CHANNEL_2;
ledc_channel.gpio_num = LEDC_IO_2;
ledc_channel_config(&ledc_channel);
ledc_channel.channel = LEDC_CHANNEL_3;
ledc_channel.gpio_num = LEDC_IO_3;
ledc_channel_config(&ledc_channel);
ledc_fade_func_install(0);
mesh_light_set(MESH_LIGHT_INIT);
return ESP_OK;
}{ ... }
esp_err_t mesh_light_set(int color)
{
switch (color) {
case MESH_LIGHT_RED:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 0);
break;...
case MESH_LIGHT_GREEN:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 0);
break;...
case MESH_LIGHT_BLUE:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 3000);
break;...
case MESH_LIGHT_YELLOW:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 0);
break;...
case MESH_LIGHT_PINK:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 3000);
break;...
case MESH_LIGHT_INIT:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 3000);
break;...
case MESH_LIGHT_WARNING:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 3000);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 3000);
break;...
default:
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1, 0);
ledc_set_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2, 0);...
}{...}
ledc_update_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_0);
ledc_update_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_1);
ledc_update_duty(LEDC_LOW_SPEED_MODE, LEDC_CHANNEL_2);
return ESP_OK;
}{ ... }
void mesh_connected_indicator(int layer)
{
switch (layer) {
case 1:
mesh_light_set(MESH_LIGHT_PINK);
break;...
case 2:
mesh_light_set(MESH_LIGHT_YELLOW);
break;...
case 3:
mesh_light_set(MESH_LIGHT_RED);
break;...
case 4:
mesh_light_set(MESH_LIGHT_BLUE);
break;...
case 5:
mesh_light_set(MESH_LIGHT_GREEN);
break;...
case 6:
mesh_light_set(MESH_LIGHT_WARNING);
break;...
default:
mesh_light_set(0);...
}{...}
}{ ... }
void mesh_disconnected_indicator(void)
{
mesh_light_set(MESH_LIGHT_WARNING);
}{ ... }
esp_err_t mesh_light_process(mesh_addr_t *from, uint8_t *buf, uint16_t len)
{
mesh_light_ctl_t *in = (mesh_light_ctl_t *) buf;
if (!from || !buf || len < sizeof(mesh_light_ctl_t)) {
return ESP_FAIL;
}{...}
if (in->token_id != MESH_TOKEN_ID || in->token_value != MESH_TOKEN_VALUE) {
return ESP_FAIL;
}{...}
if (in->cmd == MESH_CONTROL_CMD) {
if (in->on) {
mesh_connected_indicator(esp_mesh_get_layer());
}{...} else {
mesh_light_set(0);
}{...}
}{...}
return ESP_OK;
}{ ... }