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/* ... */
#include "unity.h"
__attribute__((weak)) void setUp(void)
{
}{ ... }
__attribute__((weak)) void tearDown(void)
{
}{ ... }
__attribute__((weak)) void suiteSetUp(void)
{
}{ ... }
__attribute__((weak)) int suiteTearDown(int num_failures)
{
return num_failures;
}{ ... }