/* * Copyright (c) 2021, The OpenThread Authors. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the copyright holder nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *//* ... *//** * @file * This file includes definitions for `Heap::String` (a heap allocated string). *//* ... */#ifndefHEAP_STRING_HPP_#defineHEAP_STRING_HPP_#include"openthread-core-config.h"#include"common/equatable.hpp"#include"common/error.hpp"#include"common/heap.hpp"namespaceot{namespaceHeap{/** * Represents a heap allocated string. * * The buffer to store the string is allocated from heap and is managed by the `Heap::String` class itself, e.g., it may * be reused and/or freed and reallocated when the string is set. The `Heap::String` destructor will always free the * allocated buffer. *//* ... */classString:publicUnequatable<String>{public:/** * Initializes the `String` as null (or empty). *//* ... */String(void):mStringBuffer(nullptr){}{ ... }/** * This is the move constructor for `String`. * * `String` is non-copyable (copy constructor is deleted) but move constructor is provided to allow it to to be * used as return type (return by value) from functions/methods (which will then use move semantics). *//* ... */String(String&&aString):mStringBuffer(aString.mStringBuffer){aString.mStringBuffer=nullptr;}{ ... }/** * This is the destructor for `HealString` object *//* ... */~String(void){Free();}/** * Indicates whether or not the `String` is null (i.e., it was never successfully set or it was * freed). * * @retval TRUE The `String` is null. * @retval FALSE The `String` is not null. *//* ... */boolIsNull(void)const{return(mStringBuffer==nullptr);}/** * Returns the `String` as a C string. * * @returns A pointer to C string buffer or `nullptr` if the `String` is null (never set or freed). *//* ... */constchar*AsCString(void)const{returnmStringBuffer;}/** * Sets the string from a given C string. * * @param[in] aCString A pointer to c string buffer. Can be `nullptr` which then frees the `String`. * * @retval kErrorNone Successfully set the string. * @retval kErrorNoBufs Failed to allocate buffer for string. *//* ... */ErrorSet(constchar*aCString);/** * Sets the string from another `String`. * * @param[in] aString The other `String` to set from. * * @retval kErrorNone Successfully set the string. * @retval kErrorNoBufs Failed to allocate buffer for string. *//* ... */ErrorSet(constString&aString){returnSet(aString.AsCString());}/** * Sets the string from another `String`. * * @param[in] aString The other `String` to set from (rvalue reference using move semantics). * * @retval kErrorNone Successfully set the string. * @retval kErrorNoBufs Failed to allocate buffer for string. *//* ... */ErrorSet(String&&aString);/** * Frees any buffer allocated by the `String`. * * The `String` destructor will automatically call `Free()`. This method allows caller to free buffer * explicitly. *//* ... */voidFree(void);/** * Overloads operator `==` to evaluate whether or not the `String` is equal to a given C string. * * @param[in] aCString A C string to compare with. Can be `nullptr` which then checks if `String` is null. * * @retval TRUE If the two strings are equal. * @retval FALSE If the two strings are not equal. *//* ... */booloperator==(constchar*aCString)const;/** * Overloads operator `!=` to evaluate whether or not the `String` is unequal to a given C string. * * @param[in] aCString A C string to compare with. Can be `nullptr` which then checks if `String` is not null. * * @retval TRUE If the two strings are not equal. * @retval FALSE If the two strings are equal. *//* ... */booloperator!=(constchar*aCString)const{return!(*this==aCString);}/** * Overloads operator `==` to evaluate whether or not two `String` are equal. * * @param[in] aString The other string to compare with. * * @retval TRUE If the two strings are equal. * @retval FALSE If the two strings are not equal. *//* ... */booloperator==(constString&aString)const{return(*this==aString.AsCString());}String(constString&)=delete;String&operator=(constString&)=delete;...private:char*mStringBuffer;...}{...};}{...}// namespace Heap}{...}// namespace ot/* ... */#endif// HEAP_STRING_HPP_
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